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 Betreff des Beitrags: fettes trailer problem
BeitragVerfasst: 16. Okt 2010, 22:27 
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Registriert: 08.2010
Beiträge: 93
Wohnort: nürnberg
Geschlecht: männlich
hey leute ich hab mein trailer auf led umgerüstet aber wenn ich ihn exportiere sind nur die räder da die log sagt auch nix was kann das sein ?

******** : log created on : Saturday October 16 2010 @ 22:51:20
22:51:20 : [sys] running on x86 / Windows Vista (version 6.0) / Service Pack 1
22:51:20 : [sys] DirectX version : 4.09.00.0904
22:51:20 : [cpu] GenuineIntel [ Intel(R) Pentium(R) 4 CPU 3.40GHz] at ~3400MHz.
22:51:20 : [cpu] Features utilized: fpu cmov mmx sse sse2.
22:51:20 : [sys] using QPC / HPET timer (thread affinity: 1), frequency 14318180Hz
22:51:20 : physical memory detected (1045816K/463680K)
22:51:20 : virtual memory detected (2097024K/2032892K)
22:51:20 : Trying to allocate memory pool (409600K)
22:51:20 : [zipfs] base.scs: mounted ok, 9452 entries [crc_0x89e9427f]
22:51:20 : [ufs] registered symlink from /custom_build/de_de to /
22:51:20 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0xe4636951]
22:51:20 : [ufs] Home directory: 'C:/Users/Jens/Documents/Euro Truck Simulator'.
22:51:20 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/firmen truck modding by jens für fahrer.zip
22:51:20 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/firmen truck modding by jens für fahrer.zip: mounted ok, 1 entries [crc_0xc5fabea2]
22:51:20 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/Flare Tuning Tandem.scs
22:51:21 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/Flare Tuning Tandem.scs: mounted ok, 290 entries [crc_0xa438f067]
22:51:21 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/flarepack_by_Samson_mit_einer_LED.scs
22:51:21 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/flarepack_by_Samson_mit_einer_LED.scs: mounted ok, 95 entries [crc_0x3abfa1e6]
22:51:21 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/flarepack_by_Samsos.scs
22:51:21 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/flarepack_by_Samsos.scs: mounted ok, 70 entries [crc_0xdd74cdeb]
22:51:21 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/Flares_by_newS.scs
22:51:21 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/Flares_by_newS.scs: mounted ok, 38 entries [crc_0xf2938c85]
22:51:21 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/hood.scs
22:51:21 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/hood.scs: mounted ok, 43 entries [crc_0x3d78c248]
22:51:21 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/hud_gauge_lines.scs
22:51:21 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/hud_gauge_lines.scs: mounted ok, 6 entries [crc_0x13c0358]
22:51:21 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/KFK_Mix_Map_A_0.2.6.scs
22:51:21 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/KFK_Mix_Map_A_0.2.6.scs: mounted ok, 216 entries [crc_0x3706ee6a]
22:51:21 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/KFK_Mix_Map_B_0.2.6.scs
22:51:21 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/KFK_Mix_Map_B_0.2.6.scs: mounted ok, 10037 entries [crc_0x639fa844]
22:51:21 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/KFK_Mix_Map_C_0.2.6.scs
22:51:21 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/KFK_Mix_Map_C_0.2.6.scs: mounted ok, 2 entries [crc_0xeb4b564c]
22:51:21 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/LED Pack by Mopi.scs
22:51:21 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/LED Pack by Mopi.scs: mounted ok, 86 entries [crc_0xd75a647e]
22:51:21 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/LED-Pack v1[1].5.scs
22:51:21 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/LED-Pack v1[1].5.scs: mounted ok, 91 entries [crc_0x36637fa7]
22:51:21 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/Lines_Hud_Mod_ETS.zip
22:51:21 : [zipfs] Unsupported compression method used: 8 for record #0 - Beni oku.txt from 'C:/Users/Jens/Documents/Euro Truck Simulator/mod/Lines_Hud_Mod_ETS.zip'.
22:51:21 : [zipfs] Unsupported compression method used: 8 for record #1 - hud_gauge_lines.scs from 'C:/Users/Jens/Documents/Euro Truck Simulator/mod/Lines_Hud_Mod_ETS.zip'.
22:51:21 : [zipfs] Unsupported compression method used: 8 for record #2 - Lines_Gauge_Preview.gif from 'C:/Users/Jens/Documents/Euro Truck Simulator/mod/Lines_Hud_Mod_ETS.zip'.
22:51:21 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/Lines_Hud_Mod_ETS.zip: mounted ok, 3 entries [crc_0]
22:51:21 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/MB Actros Interior.zip
22:51:21 : [zipfs] Unsupported compression method used: 8 for record #0 - Credits and Install.txt from 'C:/Users/Jens/Documents/Euro Truck Simulator/mod/MB Actros Interior.zip'.
22:51:21 : [zipfs] Unsupported compression method used: 8 for record #1 - MB Actros interior.scs from 'C:/Users/Jens/Documents/Euro Truck Simulator/mod/MB Actros Interior.zip'.
22:51:21 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/MB Actros Interior.zip: mounted ok, 2 entries [crc_0]
22:51:21 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/Night_PaLMaL.scs
22:51:21 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/Night_PaLMaL.scs: mounted ok, 3 entries [crc_0x63f9ca57]
22:51:21 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/posiflares.scs
22:51:21 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/posiflares.scs: mounted ok, 18 entries [crc_0xea9165c2]
22:51:21 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/Samson_Flare_Pack.scs
22:51:21 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/Samson_Flare_Pack.scs: mounted ok, 15 entries [crc_0x5828d9ce]
22:51:21 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/Scania jens.scs
22:51:21 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/Scania jens.scs: mounted ok, 94 entries [crc_0x7f679712]
22:51:21 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/Scania-R620-6x2-Adamczyk.zip
22:51:21 : [zipfs] Unsupported compression method used: 8 for record #0 - Scania P.T.U L. Adamczyk.png from 'C:/Users/Jens/Documents/Euro Truck Simulator/mod/Scania-R620-6x2-Adamczyk.zip'.
22:51:21 : [zipfs] Unsupported compression method used: 8 for record #1 - READ ME ! OR DIE !.txt from 'C:/Users/Jens/Documents/Euro Truck Simulator/mod/Scania-R620-6x2-Adamczyk.zip'.
22:51:21 : [zipfs] Failed to process incompatible zip entry: Scania jens.scs
22:51:21 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/Scania-R620-6x2-Adamczyk.zip: mounted ok, 3 entries [crc_0]
22:51:21 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/Schmitz.scs
22:51:21 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/Schmitz.scs: mounted ok, 45 entries [crc_0xa646b206]
22:51:21 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/Schmitz.zip
22:51:21 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/Schmitz.zip: mounted ok, 1 entries [crc_0x95417fa7]
22:51:21 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/V8sound.scs
22:51:21 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/V8sound.scs: mounted ok, 34 entries [crc_0xa87bb39f]
22:51:21 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/vehicle.scs
22:51:21 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/vehicle.scs: mounted ok, 66 entries [crc_0x4069819d]
22:51:21 : exec /home/config.cfg
22:51:21 : [sys] Executing /home/config.cfg ...
22:51:21 : uset g_minicon "0"
22:51:21 : uset g_console "1"
22:51:21 : uset g_trackir "1"
22:51:21 : uset g_developer "1"
22:51:21 : uset g_save_idx "1"
22:51:21 : uset g_mouse_control "0"
22:51:21 : uset g_steering_func_param "0.0"
22:51:21 : uset g_joy_axis_brake_dz "0.0"
22:51:21 : uset g_joy_axis_brake "7"
22:51:21 : uset g_joy_ff_gain "1.0"
22:51:21 : uset g_joy_axis_throttle_dz "0.0"
22:51:21 : uset g_joy_axis_throttle "7"
22:51:21 : uset g_joy_axis_ff "0"
22:51:21 : uset g_joy_axis_combine "0"
22:51:21 : uset g_joy_axis_steer_sens "0.6"
22:51:21 : uset g_joy_axis_steer_dz "0.0"
22:51:21 : uset g_joy_axis_steer "7"
22:51:21 : uset g_tutorial "0"
22:51:21 : uset g_job_sort "2"
22:51:21 : uset g_gauges "0"
22:51:21 : uset g_mirrors "1"
22:51:21 : uset g_fatigue "1"
22:51:21 : uset g_police "0"
22:51:21 : uset g_subtitles "0"
22:51:21 : uset g_quality "2"
22:51:21 : uset g_reflection "1"
22:51:21 : uset g_atrans "1"
22:51:21 : uset g_flyspeed "5.0"
22:51:21 : uset g_lang "de_de"
22:51:21 : uset g_colbox "0"
22:51:21 : uset r_gamma "1"
22:51:21 : uset r_path "5"
22:51:21 : uset r_msaa "4"
22:51:21 : uset r_fullscreen "1"
22:51:21 : uset r_mode "1024x768x32x0"
22:51:21 : uset r_device "gl"
22:51:21 : uset r_driver "gl"
22:51:21 : uset g_texture_usage_stats "0"
22:51:21 : uset g_fps "0"
22:51:21 : uset ds8_mix_channels "2"
22:51:21 : uset ds8_mix_depth "16"
22:51:21 : uset ds8_mix_rate "44100"
22:51:21 : uset ds8_reverse_stereo "0"
22:51:21 : uset s_acceleration "0"
22:51:21 : uset s_mix_channels "2"
22:51:21 : uset s_mix_depth "16"
22:51:21 : uset s_mix_rate "44100"
22:51:21 : uset s_sfx_enabled "1"
22:51:21 : uset s_music_enabled "1"
22:51:21 : uset s_sfx_volume "1.0"
22:51:21 : uset s_music_volume "1.0"
22:51:21 : uset s_reverse_stereo "0"
22:51:21 : uset s_device "ds8"
22:51:21 : uset r_vsync "1"
22:51:21 : uset r_quirks "0"
22:51:21 : uset r_anisotropy_factor "0.5"
22:51:21 : uset r_texture_detail "0"
22:51:21 : uset i_force_gain "1.0"
22:51:21 : uset i_feedback "1"
22:51:21 : uset i_joystick2 "-1"
22:51:21 : uset i_joystick1 "-1"
22:51:21 : uset i_deadzone "0.0"
22:51:21 : uset i_device "di8"
22:51:21 : uset m_invert "0"
22:51:21 : uset m_sensitivity "0.33"
22:51:21 : uset m_filter "0"
22:51:21 : uset g_view_dist "1.0"
22:51:21 : Euro Truck Simulator init ver.1.3 (rev. 24412)
22:51:21 : [r_effect] The effect name 'ui.fx' is not unique.
22:51:22 : [gl] ICD OpenGL driver detected.
22:51:22 : [gl] driver: Radeon X1650 Series
22:51:22 : [gl] vendor: ATI Technologies Inc.
22:51:22 : [gl] version: 2.1.8545 Release
22:51:22 : [gl] GL extensions: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
22:51:22 : [gl] GL_max_texture_size: 4096
22:51:22 : [gl] taking advantage of 'GL_ARB_multitexture'
22:51:22 : [gl] Sampler count: 8
22:51:22 : [gl] taking advantage of 'GL_ARB_fragment_program'
22:51:22 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
22:51:22 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
22:51:22 : [gl] taking advantage of 'GL_ARB_texture_compression'
22:51:22 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
22:51:22 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
22:51:22 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
22:51:22 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
22:51:22 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
22:51:22 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
22:51:22 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
22:51:22 : [gl] taking advantage of 'GL_ARB_vertex_program'
22:51:22 : [gl] Vertex attribute count: 16
22:51:22 : [gl] taking advantage of 'GL_ARB_shader_objects'
22:51:22 : [gl] taking advantage of 'GL_ARB_vertex_shader'
22:51:22 : [gl] taking advantage of 'GL_ARB_fragment_shader'
22:51:22 : [gl] taking advantage of 'GL_ATI_fragment_shader'
22:51:22 : [gl] taking advantage of 'GL_ATI_draw_buffers'
22:51:22 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
22:51:22 : [gl] taking advantage of 'GL_EXT_blend_color'
22:51:22 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
22:51:22 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
22:51:22 : [gl] taking advantage of 'GL_EXT_rescale_normal'
22:51:22 : [gl] taking advantage of 'GL_EXT_secondary_color'
22:51:22 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
22:51:22 : [gl] taking advantage of 'GL_EXT_texture3D'
22:51:22 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
22:51:22 : [gl] taking advantage of 'GL_EXT_texture_env_add'
22:51:22 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
22:51:22 : [gl] Max anisotropy factor: 16
22:51:22 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
22:51:22 : [gl] taking advantage of 'WGL_ARB_extensions_string'
22:51:22 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMDX_gpu_association
22:51:22 : [gl] taking advantage of 'WGL_EXT_swap_control'
22:51:22 : [gl] taking advantage of 'WGL_ARB_pixel_format'
22:51:22 : [gl] taking advantage of 'WGL_ARB_pbuffer'
22:51:22 : [gl] taking advantage of 'WGL_ARB_render_texture'
22:51:22 : [gl] taking advantage of 'GL_ARB_multisample'
22:51:22 : [gl] Detected support for 6x anti-aliasing.
22:51:22 : [gl] Detected support for 4x anti-aliasing.
22:51:22 : [gl] Detected support for 2x anti-aliasing.
22:51:22 : [gl] Detected support for 1x anti-aliasing.
22:51:22 : Rendering path available: GL1X
22:51:22 : Rendering path available: ARB1
22:51:22 : Rendering path available: R2XX
22:51:22 : Rendering path available: ARB2
22:51:22 : Rendering path available: GL2X
22:51:22 : [dx9] Direct3D9Ex detected.
22:51:22 : [dx9] Number of adapters found: 1
22:51:22 : [dx9] Adapter #0: Radeon X1650 Series (atiumdag.dll) [driver version: 8.14.10.647]
22:51:22 : Rendering path available: SM2X
22:51:22 : Rendering path available: SM3X
22:51:23 : [gl] CDS init: OK
22:51:23 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits).
22:51:23 : [gl] wglCreateContext: OK
22:51:24 : [gl] OpenGL framebuffer context init OK
22:51:24 : [gfx] Created drawable (/procedural/dashboard.tobj)
22:51:25 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
22:51:25 : [gfx] Created drawable (/procedural/generic_env.tobj)
22:51:25 : [gfx] Created drawable (/procedural/water_env.tobj)
22:51:25 : [snd] select device (ds8)
22:51:25 : [ds8] Available device : Primärer Soundtreiber ().
22:51:25 : [ds8] Available device : Speakers / HP (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{022f56d2-ba4e-43b7-88c0-369a8d8ebd02}).
22:51:25 : [ds8] Initialization OK.
22:51:29 : g_ui_recache
22:51:29 : exit
22:51:38 : [fs] Unable to open file for reading. (/automat/d2/c6112s.mat)
22:51:38 : [material] Can not open '/automat/d2/c6112s.mat'
22:51:38 : [unit] File '/unit/hookup/vehicle_smoke.sii', line 3:
22:51:38 : [unit] The unit name 'truck.smoke.pipe' is already taken by an existing unit (of type 'vehicle_particle').
22:51:38 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
22:51:55 : Loading city data ....
22:51:55 : Loading country data ....
22:51:55 : Loading cargo data ....
22:51:55 : ui t console:system_02
22:51:57 : exit
22:51:57 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
22:51:57 : Loading city data ....
22:51:57 : Loading country data ....
22:51:57 : Loading cargo data ....
22:52:05 : game
22:52:05 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
22:52:08 : Loading resource server data ....
22:52:08 : Loading road data ....
22:52:08 : Loading terrain data ....
22:52:08 : Loading railing data ....
22:52:09 : Loading building data ....
22:52:09 : Loading model data ....
22:52:12 : Loading prefab data ....
22:52:12 : Loading sign data ....
22:52:13 : Loading traffic lights data ....
22:52:13 : Loading vegetation data ....
22:52:13 : Loading hinges data ....
22:52:13 : Loading stamp data ....
22:52:13 : Loading movers data ....
22:52:13 : Loading animated models ....
22:52:13 : Loading ferries ....
22:52:13 : Loading city data ....
22:52:13 : Loading cargo data ....
22:52:13 : Loading company data ....
22:52:13 : Loading country data ....
22:52:36 : Map successfully loaded ....
22:52:37 : Starting the saved game (/home/save/1) ...
22:52:55 : ui t console:system_02
22:52:56 : ui t console:system_02
22:54:12 : screenshot
22:54:13 : Screenshot written: '/screenshot/ets_00000.png'.
22:54:17 : exit
22:54:18 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
22:54:18 : Loading city data ....
22:54:18 : Loading country data ....
22:54:18 : Loading cargo data ....
22:54:23 : quit
22:54:23 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
22:54:23 : [gfx] Destroying drawable (/procedural/water_env.tobj)
22:54:23 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
22:54:23 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
22:54:24 : [gl] Context shutdown
22:54:34 : [gl] CDS shutdown: OK
22:54:46 : [sys] process shutdown


hoffe es kann mir einer helfen

und noch ein bild Bild
 ! "scania1994":
Bitte als Spoiler Posten danke

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 Betreff des Beitrags: Re: fettes trailer problem
BeitragVerfasst: 17. Okt 2010, 08:40 
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Flasch Exportiert?
Enabel Hacken drinne bei der plane?

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 Betreff des Beitrags: Re: fettes trailer problem
BeitragVerfasst: 17. Okt 2010, 10:23 
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ne is richtig nur die pmg

und der hacken is raus

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 Betreff des Beitrags: Re: fettes trailer problem
BeitragVerfasst: 17. Okt 2010, 10:30 
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nochmal neu exportiert!
Vllt solltest du mal dein trialer entfetten ;)

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 Betreff des Beitrags: Re: fettes trailer problem
BeitragVerfasst: 17. Okt 2010, 12:11 
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:uglylol: würde mal sagen da hats de zoll leichter wa musser keine türen aufmachen.


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 Betreff des Beitrags: Re: fettes trailer problem
BeitragVerfasst: 17. Okt 2010, 13:36 
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ich hab den schon 10 mal neu exportiert auch schonma neu gemacht
ja gute sprüche aber des hilft i wie net weiter ;) xD

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 Betreff des Beitrags: Re: fettes trailer problem
BeitragVerfasst: 17. Okt 2010, 13:49 
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kannst eig nur was falsch gemacht haben beim exporteiren hatte das prob auch schon aber dine log zeigt mir nichts an wenn wenn du den nochma neu lads und dan exportierst?

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 Betreff des Beitrags: Re: fettes trailer problem
BeitragVerfasst: 17. Okt 2010, 15:35 
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bau nochma neu exportier nochma neu pmg fixen und alles sollte laufen

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 Betreff des Beitrags: Re: fettes trailer problem
BeitragVerfasst: 17. Okt 2010, 19:16 
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aber ich hab ka wie man pmg fixt xD und wenn er schon so nicht leuft dann wird das doch nicht anders oder ?

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 Betreff des Beitrags: Re: fettes trailer problem
BeitragVerfasst: 17. Okt 2010, 19:18 
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das ist richtig deswege neu machen und aufpassen beim exporten ;)
und nur 1 dds

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