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Ein neues Thema erstellen Auf das Thema antworten  [ 2 Beiträge ] 
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 Betreff des Beitrags: game läd nicht
BeitragVerfasst: 16. Jun 2012, 17:27 
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Registriert: 04.2011
Beiträge: 845
Wohnort: Frankenpower!!!
Geschlecht: männlich
game läd nicht
hab es hier rein gepostet da es nach einem exportierten truck nich mehr geht
******** : log created on : Saturday June 16 2012 @ 18:25:53
18:25:53 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
18:25:53 : [sys] DirectX version : 4.09.00.0904
18:25:53 : [cpu] GenuineIntel [ Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz] at ~3292MHz.
18:25:53 : [cpu] Features utilized: fpu cmov mmx sse sse2.
18:25:53 : [sys] using QPC / unknown timer (thread affinity: 0), frequency 3215429Hz
18:25:53 : [mem] physical memory detected (4176640K/1892120K)
18:25:53 : [mem] virtual memory detected (2097024K/2024764K)
18:25:53 : [mem] Trying to allocate memory pool (819200K)
18:25:53 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
18:25:53 : [ufs] registered symlink from /custom_build/de_de to /
18:25:53 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
18:25:53 : [ufs] Home directory: 'C:/Users/Pascal/Documents/German Truck Simulator'.
18:25:53 : Mounting extra package: C:/Users/Pascal/Documents/German Truck Simulator/mod/f10flares.scs
18:25:53 : [zipfs] f10flares.scs: mounted ok, 35 entries [0xfbeed2f4]
18:25:53 : Mounting extra package: C:/Users/Pascal/Documents/German Truck Simulator/mod/GTS_flarepack_by_Samson.scs
18:25:53 : [zipfs] GTS_flarepack_by_Samson.scs: mounted ok, 332 entries [0xd4b7c231]
18:25:53 : Mounting extra package: C:/Users/Pascal/Documents/German Truck Simulator/mod/open_career_mod_by_luder.scs
18:25:53 : [zipfs] open_career_mod_by_luder.scs: mounted ok, 8 entries [0x9f426493]
18:25:53 : Mounting extra package: C:/Users/Pascal/Documents/German Truck Simulator/mod/scan_salon_cola74_TT.scs
18:25:53 : [zipfs] scan_salon_cola74_TT.scs: mounted ok, 160 entries [0x6d43c273]
18:25:53 : Mounting extra package: C:/Users/Pascal/Documents/German Truck Simulator/mod/scaniaaaa.scs
18:25:53 : [zipfs] scaniaaaa.scs: mounted ok, 209 entries [0xcf17754d]
18:25:53 : Mounting extra package: C:/Users/Pascal/Documents/German Truck Simulator/mod/scrshootAndPlayCam_by50k.scs
18:25:53 : [zipfs] scrshootAndPlayCam_by50k.scs: mounted ok, 6 entries [0xc2d4e72c]
18:25:53 : Mounting extra package: C:/Users/Pascal/Documents/German Truck Simulator/mod/scrshootCam_by50k.scs
18:25:53 : [zipfs] scrshootCam_by50k.scs: mounted ok, 5 entries [0x987a6b73]
18:25:53 : Mounting extra package: C:/Users/Pascal/Documents/German Truck Simulator/mod/soonius nieuw trailer.scs
18:25:53 : [zipfs] soonius nieuw trailer.scs: mounted ok, 63 entries [0x7eb6df09]
18:25:53 : Mounting extra package: C:/Users/Pascal/Documents/German Truck Simulator/mod/V8 Holland Style.scs
18:25:53 : [zipfs] V8 Holland Style.scs: mounted ok, 121 entries [0xb0ac9233]
18:25:53 : Mounting extra package: C:/Users/Pascal/Documents/German Truck Simulator/mod/X_HarrysMap_defs&mats.scs
18:25:53 : [zipfs] X_HarrysMap_defs&mats.scs: mounted ok, 6711 entries [0x3b9aa63a]
18:25:53 : Mounting extra package: C:/Users/Pascal/Documents/German Truck Simulator/mod/X_HarrysMap_map.scs
18:25:53 : [zipfs] X_HarrysMap_map.scs: mounted ok, 2 entries [0xfcf4a54e]
18:25:53 : Mounting extra package: C:/Users/Pascal/Documents/German Truck Simulator/mod/X_HarrysMap_models1.scs
18:25:53 : [zipfs] X_HarrysMap_models1.scs: mounted ok, 2675 entries [0x284483a2]
18:25:53 : Mounting extra package: C:/Users/Pascal/Documents/German Truck Simulator/mod/X_HarrysMap_models2.scs
18:25:53 : [zipfs] X_HarrysMap_models2.scs: mounted ok, 6183 entries [0x1d91198b]
18:25:53 : Mounting extra package: C:/Users/Pascal/Documents/German Truck Simulator/mod/X_HarrysMap_models3.scs
18:25:53 : [zipfs] X_HarrysMap_models3.scs: mounted ok, 4479 entries [0x27b33c28]
18:25:53 : Mounting extra package: C:/Users/Pascal/Documents/German Truck Simulator/mod/zgrip_gts_all_trucks_v1.0.scs
18:25:53 : [zipfs] zgrip_gts_all_trucks_v1.0.scs: mounted ok, 4 entries [0x6bc6cc4a]
18:25:53 : Mounting extra package: C:/Users/Pascal/Documents/German Truck Simulator/mod/zXXz_Logtrailers.scs
18:25:53 : [zipfs] zXXz_Logtrailers.scs: mounted ok, 78 entries [0xa76a073d]
18:25:53 : Mounting extra package: C:/Users/Pascal/Documents/German Truck Simulator/mod/zzzz_C-flarepack_by_Samson.scs
18:25:53 : [zipfs] zzzz_C-flarepack_by_Samson.scs: mounted ok, 379 entries [0x15dd88f3]
18:25:53 : Mounting extra package: C:/Users/Pascal/Documents/German Truck Simulator/mod/ZZZZZZ_Z_flares_for_GTS_1.02.scs
18:25:53 : [zipfs] ZZZZZZ_Z_flares_for_GTS_1.02.scs: mounted ok, 514 entries [0xcfbb7c38]
18:25:53 : Mounting extra package: C:/Users/Pascal/Documents/German Truck Simulator/mod/zzzZZZzzz_ats_flares.scs
18:25:53 : [zipfs] zzzZZZzzz_ats_flares.scs: mounted ok, 437 entries [0x4f6dd229]
18:25:53 : Mounting extra package: C:/Users/Pascal/Documents/German Truck Simulator/mod/zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz#zzzzReal Camera setings.scs
18:25:53 : [zipfs] zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz#zzzzReal Camera setings.scs: mounted ok, 11 entries [0x9a5cfa84]
18:25:53 : exec /home/config.cfg
18:25:53 : [sys] Executing /home/config.cfg ...
18:25:53 : uset g_minicon "0"
18:25:53 : uset g_console "1"
18:25:53 : uset g_trackir "1"
18:25:53 : uset g_developer "1"
18:25:53 : uset g_cargo_sort "0"
18:25:53 : uset g_save_idx "140"
18:25:53 : uset g_mouse_control "0"
18:25:53 : uset g_steering_func_param "0.27"
18:25:53 : uset g_joy_axis_brake_dz "0.0"
18:25:53 : uset g_joy_axis_brake "1"
18:25:53 : uset g_joy_ff_gain "0.19"
18:25:53 : uset g_joy_axis_throttle_dz "0.01"
18:25:53 : uset g_joy_axis_throttle "5"
18:25:53 : uset g_joy_axis_ff "1"
18:25:53 : uset g_joy_axis_combine "0"
18:25:53 : uset g_joy_axis_steer_sens "1"
18:25:53 : uset g_joy_axis_steer_dz "0"
18:25:53 : uset g_joy_axis_steer "0"
18:25:53 : uset g_tutorial "0"
18:25:53 : uset g_mirrors "1"
18:25:53 : uset g_fatigue "1"
18:25:53 : uset g_police "0"
18:25:53 : uset g_subtitles "0"
18:25:53 : uset g_clock_24 "1"
18:25:53 : uset g_quality "2"
18:25:53 : uset g_reflection "1"
18:25:53 : uset g_atrans "0"
18:25:53 : uset g_flyspeed "10.0"
18:25:53 : uset g_lang "de_de"
18:25:53 : uset g_colbox "0"
18:25:53 : uset r_gamma "1.03"
18:25:53 : uset r_path "5"
18:25:53 : uset r_msaa "16"
18:25:53 : uset r_fullscreen "1"
18:25:53 : uset r_mode "1440x900x32x75"
18:25:53 : uset r_device "gl"
18:25:53 : uset r_driver "gl"
18:25:53 : uset g_detail_veg "2"
18:25:53 : uset g_texture_usage_stats "0"
18:25:53 : uset g_fps "0"
18:25:53 : uset ds8_mix_channels "2"
18:25:53 : uset ds8_mix_depth "16"
18:25:53 : uset ds8_mix_rate "44100"
18:25:53 : uset ds8_reverse_stereo "0"
18:25:53 : uset s_acceleration "0"
18:25:53 : uset s_mix_channels "2"
18:25:53 : uset s_mix_depth "16"
18:25:53 : uset s_mix_rate "44100"
18:25:53 : uset s_sfx_enabled "1"
18:25:53 : uset s_music_enabled "1"
18:25:53 : uset s_sfx_volume "0.69"
18:25:53 : uset s_music_volume "0.09"
18:25:53 : uset s_reverse_stereo "0"
18:25:53 : uset s_device "ds8"
18:25:53 : uset r_vsync "1"
18:25:53 : uset r_quirks "0"
18:25:53 : uset r_anisotropy_factor "0.5"
18:25:53 : uset r_texture_detail "0"
18:25:53 : uset i_force_gain "1.0"
18:25:53 : uset i_feedback "1"
18:25:53 : uset i_joystick2 "-1"
18:25:53 : uset i_joystick1 "-1"
18:25:53 : uset i_deadzone "0.0"
18:25:53 : uset i_device "di8"
18:25:53 : uset m_invert "0"
18:25:53 : uset m_sensitivity "0.33"
18:25:53 : uset m_filter "0"
18:25:53 : uset g_view_dist "1.0"
18:25:53 : German Truck Simulator init ver.1.32 (rev. 27280)
18:25:53 : [gl] ICD OpenGL driver detected.
18:25:53 : [gl] driver: GeForce GTX 550 Ti/PCIe/SSE2
18:25:53 : [gl] vendor: NVIDIA Corporation
18:25:53 : [gl] version: 4.2.0
18:25:53 : [gl] GL extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
18:25:53 : [gl] GL_max_texture_size: 16384
18:25:53 : [gl] taking advantage of 'GL_multitexture'
18:25:53 : [gl] Sampler count: 4
18:25:53 : [gl] taking advantage of 'GL_ARB_fragment_program'
18:25:53 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
18:25:53 : [gl] taking advantage of 'GL_texture_border_clamp'
18:25:53 : [gl] taking advantage of 'GL_texture_compression'
18:25:53 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
18:25:53 : [gl] taking advantage of 'GL_texture_cube_map'
18:25:53 : [gl] taking advantage of 'GL_texture_env_crossbar'
18:25:53 : [gl] taking advantage of 'GL_texture_env_combine'
18:25:53 : [gl] taking advantage of 'GL_texture_rectangle'
18:25:53 : [gl] taking advantage of 'GL_transpose_matrix'
18:25:53 : [gl] taking advantage of 'GL_vertex_buffer_object'
18:25:53 : [gl] taking advantage of 'GL_ARB_vertex_program'
18:25:53 : [gl] Vertex attribute count: 16
18:25:53 : [gl] taking advantage of 'GL_shader_objects'
18:25:53 : [gl] taking advantage of 'GL_vertex_shader'
18:25:53 : [gl] taking advantage of 'GL_fragment_shader'
18:25:53 : [gl] taking advantage of 'GL_draw_buffers'
18:25:53 : [gl] taking advantage of 'GL_blend_color'
18:25:53 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
18:25:53 : [gl] taking advantage of 'GL_draw_range_elements'
18:25:53 : [gl] taking advantage of 'GL_rescale_normal'
18:25:53 : [gl] taking advantage of 'GL_secondary_color'
18:25:53 : [gl] taking advantage of 'GL_separate_spcular_color'
18:25:53 : [gl] taking advantage of 'GL_texture3D'
18:25:53 : [gl] taking advantage of 'GL_texture_edge_clamp'
18:25:53 : [gl] taking advantage of 'GL_texture_env_add'
18:25:53 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
18:25:53 : [gl] Max anisotropy factor: 16
18:25:53 : [gl] taking advantage of 'GL_NV_register_combiners'
18:25:53 : [gl] taking advantage of 'GL_NV_register_combiners2'
18:25:53 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
18:25:53 : [gl] taking advantage of 'GL_NV_texture_shader'
18:25:53 : [gl] taking advantage of 'GL_NV_texture_shader2'
18:25:53 : [gl] taking advantage of 'GL_NV_texture_shader3'
18:25:53 : [gl] taking advantage of 'GL_NV_fragment_program'
18:25:53 : [gl] taking advantage of 'GL_NV_fragment_program_option'
18:25:53 : [gl] taking advantage of 'GL_NV_fragment_program2'
18:25:53 : [gl] taking advantage of 'GL_NV_vertex_program2'
18:25:53 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
18:25:53 : [gl] taking advantage of 'GL_NV_vertex_program3'
18:25:53 : [gl] taking advantage of 'GL_generate_mipmap'
18:25:53 : [gl] taking advantage of 'GL_framebuffer_object'
18:25:53 : [gl] taking advantage of 'WGL_ARB_extensions_string'
18:25:53 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
18:25:53 : [gl] taking advantage of 'WGL_EXT_swap_control'
18:25:53 : [gl] taking advantage of 'WGL_ARB_pixel_format'
18:25:53 : [gl] taking advantage of 'GL_ARB_multisample'
18:25:54 : [gl] Detected support for 16x anti-aliasing.
18:25:54 : [gl] Detected support for 8x anti-aliasing.
18:25:54 : [gl] Detected support for 4x anti-aliasing.
18:25:54 : [gl] Detected support for 2x anti-aliasing.
18:25:54 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
18:25:54 : Rendering path available: GL1X
18:25:54 : Rendering path available: ARB1
18:25:54 : Rendering path available: NV1X
18:25:54 : Rendering path available: NV2X
18:25:54 : Rendering path available: NV3X
18:25:54 : Rendering path available: NV4X
18:25:54 : Rendering path available: ARB2
18:25:54 : Rendering path available: GL2X
18:25:54 : [dx9] Direct3D9Ex detected.
18:25:54 : [dx9] Number of adapters found: 1
18:25:54 : [dx9] Adapter #0: NVIDIA GeForce GTX 550 Ti (nvd3dum.dll) [driver version: 8.17.12.9610]
18:25:54 : Rendering path available: SM2X
18:25:54 : Rendering path available: SM3X
18:25:54 : [vid] We are using a refresh rate 75Hz, which is bigger than the desktop uses - 60Hz
18:25:54 : [gl] CDS init: OK
18:25:54 : [gl] SetPixelFormat: OK (55, color 32 bits, depth 24 bits).
18:25:54 : [gl] wglCreateContext: OK
18:25:54 : [gl] OpenGL framebuffer context init OK
18:25:54 : [gfx] Created drawable (/procedural/truck0.tobj)
18:25:54 : [gfx] Created drawable (/procedural/truck1.tobj)
18:25:54 : [gfx] Created drawable (/procedural/truck2.tobj)
18:25:54 : [gfx] Created drawable (/procedural/truck3.tobj)
18:25:54 : [gfx] Created drawable (/procedural/truck4.tobj)
18:25:54 : [gfx] Created drawable (/procedural/truck5.tobj)
18:25:54 : [gfx] Created drawable (/procedural/truck6.tobj)
18:25:54 : [gfx] Created drawable (/procedural/truck7.tobj)
18:25:54 : [gfx] Created drawable (/procedural/truck8.tobj)
18:25:54 : [gfx] Created drawable (/procedural/truck9.tobj)
18:25:54 : [gfx] Created drawable (/procedural/dashboard.tobj)
18:25:54 : [gfx] Created drawable (/procedural/close_mirror.tobj)
18:25:54 : [gfx] Created drawable (/procedural/far_mirror.tobj)
18:25:54 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
18:25:54 : [gfx] Created drawable (/procedural/generic_env.tobj)
18:25:54 : [gfx] Created drawable (/procedural/water_env.tobj)
18:25:54 : [gfx] Created drawable (/procedural/ocean_env.tobj)
18:25:54 : Setting UI reference mode to: 1152x864...
18:25:54 : [snd] select device (ds8)
18:25:54 : [ds8] Available device : Primärer Soundtreiber ().
18:25:54 : [ds8] Available device : Lautsprecher (VIA High Definition Audio) ({0.0.0.00000000}.{5398b46f-2f42-4e76-b0d9-40fcb3512435}).
18:25:54 : [ds8] Initialization OK.
18:25:54 : [di8] Joystick/GamePad/Wheel device: \bThrustmaster force feedback wheel
18:25:54 : [di8] Error disabling joystick autocenter (error code: 0x80004001).
18:25:54 : g_ui_recache
18:25:54 : exit
18:25:56 : [unit] File '/unit/hookup/tube_smoke_slow.sii', line 3:
18:25:56 : [unit] The unit name 'truck.smoke.pipe' is already taken by an existing unit (of type 'vehicle_particle').
18:25:56 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:25:56 : Loading city data ....
18:25:56 : Loading cargo descriptions ....
18:25:59 : game
18:26:00 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:26:02 : c:\devel\de_trucks\prism\src\p3core\collections/arrays/arrays_base_impl.h(466): ??A?$array_t@V?$resource_tie_t@Vmaterial_u@prism@@@prism@@@prism@@QAEAAV?$resource_tie_t@Vmaterial_u@prism@@@1@I@Z: Index outside array boundaries.

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 Betreff des Beitrags: Re: game läd nicht
BeitragVerfasst: 16. Jun 2012, 23:14 
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Registriert: 03.2011
Beiträge: 14
Geschlecht: nicht angegeben
probier mal neu zu exportieren, aber nur die pmg.


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