Aktuelle Zeit: 3. Dez 2016, 01:17

Alle Zeiten sind UTC + 1 Stunde





Ein neues Thema erstellen Dieses Thema ist gesperrt. Du kannst keine Beiträge editieren oder weitere Antworten erstellen.  [ 15 Beiträge ] Gehe zu Seite 1, 2  Nächste
AutorNachricht
 Betreff des Beitrags: game stürzt ab nach moddn von Hood
BeitragVerfasst: 5. Jun 2011, 12:32 
Offline
Benutzeravatar
 Profil

Registriert: 07.2010
Beiträge: 204
Geschlecht: männlich
und zwar ich hab ne vorhandene hood in den zmod geschmissen mein zeug reingeklatscht und wieder exportiert wie immer.
ingame gebracht und bääm es stürzt ab , weis aber nicht warum , hat jemand ne idee????

Danke im Vorraus

_________________
Bild


Nach oben
 

 Betreff des Beitrags: Re: game stürzt ab nach moddn von Hood
BeitragVerfasst: 5. Jun 2011, 12:43 
Offline
Friends
Friends
Benutzeravatar
 ICQ  YIM  Profil

Registriert: 07.2010
Beiträge: 632
Wohnort: Nürnberg
Geschlecht: männlich
post die Log im Spoiler und dann sagen dir hier genug an was es liegt zudem gibt es verschiedene Möglichkeiten

- falsch zugeardnet
- falsch exportiert
- falsch eingetragen
usw.

_________________
DER TOD IS UNS STEHTS SO NAH DAS SEIN SCHATTEN AUF UNS FÄLLT]


Nach oben
 

 Betreff des Beitrags: Re: game stürzt ab nach moddn von Hood
BeitragVerfasst: 5. Jun 2011, 12:57 
Offline
Benutzeravatar
 Profil

Registriert: 07.2010
Beiträge: 204
Geschlecht: männlich
******** : log created on : Sunday June 05 2011 @ 13:54:44
13:54:44 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
13:54:44 : [sys] DirectX version : 4.09.00.0904
13:54:44 : [cpu] GenuineIntel [Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz] at ~2333MHz.
13:54:44 : [cpu] Features utilized: fpu cmov mmx sse sse2.
13:54:44 : [sys] using QPC / unknown timer (thread affinity: 2), frequency 2278720Hz
13:54:44 : physical memory detected (2097151K/2033260K)
13:54:44 : virtual memory detected (2097024K/1945824K)
13:54:44 : Trying to allocate memory pool (409600K)
13:54:45 : [zipfs] base.scs: mounted ok, 9452 entries [crc_0x2d31ce60]
13:54:45 : [ufs] registered symlink from /custom_build/de_de to /
13:54:45 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0xe4636951]
13:54:45 : [ufs] Home directory: 'D:/Alexander/Documents/Euro Truck Simulator'.
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/40ziger Chassi.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/40ziger Chassi.scs: mounted ok, 92 entries [crc_0x94d9e686]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/alu + schrift , neutral.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/alu + schrift , neutral.scs: mounted ok, 34 entries [crc_0xf4ee28ba]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/bumps.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/bumps.scs: mounted ok, 17 entries [crc_0xbf982a14]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/Chereau_frigocity_By_pauli-kv-haulin-goba6372.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/Chereau_frigocity_By_pauli-kv-haulin-goba6372.scs: mounted ok, 81 entries [crc_0x6967dfe]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/ets-daf-xf-wheelpack.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/ets-daf-xf-wheelpack.scs: mounted ok, 112 entries [crc_0xb794abf6]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/ets-mp2-speedline-wheels.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/ets-mp2-speedline-wheels.scs: mounted ok, 62 entries [crc_0x164c3386]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/ets-scania-bdf-wheelpack.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/ets-scania-bdf-wheelpack.scs: mounted ok, 444 entries [crc_0x6df23d93]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/ets-volvo-fh-wheelpack.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/ets-volvo-fh-wheelpack.scs: mounted ok, 231 entries [crc_0x52346b36]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/ETS_Daf105_b_kassa.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/ETS_Daf105_b_kassa.scs: mounted ok, 89 entries [crc_0x4b040dff]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/ETS_Volvo_FH16_700_BE.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/ETS_Volvo_FH16_700_BE.scs: mounted ok, 225 entries [crc_0x8fa91c4a]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/ETS_Wheels_from_GTS.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/ETS_Wheels_from_GTS.scs: mounted ok, 43 entries [crc_0xfe919d0d]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/ETS_xenon_by_steve.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/ETS_xenon_by_steve.scs: mounted ok, 4 entries [crc_0x9eb7a4a5]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/ETSflarepack_by_Samson.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/ETSflarepack_by_Samson.scs: mounted ok, 69 entries [crc_0x404d695e]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/ETSflarepack_by_Samson1.scs
13:54:45 : [zipfs] Unsupported compression method used: 8 for record #67 - readme flares.txt from 'D:/Alexander/Documents/Euro Truck Simulator/mod/ETSflarepack_by_Samson1.scs'.
13:54:45 : [zipfs] Unsupported compression method used: 8 for record #137 - README.txt from 'D:/Alexander/Documents/Euro Truck Simulator/mod/ETSflarepack_by_Samson1.scs'.
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/ETSflarepack_by_Samson1.scs: mounted ok, 402 entries [crc_0x9f0c5aba]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/f10flares.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/f10flares.scs: mounted ok, 34 entries [crc_0xe5de5d7d]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/flare.vehicle.high_beam_by_scs-software.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/flare.vehicle.high_beam_by_scs-software.scs: mounted ok, 3 entries [crc_0x201ee39f]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/flarepack_by_Samson.scs
13:54:45 : [zipfs] Unsupported compression method used: 8 for record #67 - readme flares.txt from 'D:/Alexander/Documents/Euro Truck Simulator/mod/flarepack_by_Samson.scs'.
13:54:45 : [zipfs] Unsupported compression method used: 8 for record #136 - README.txt from 'D:/Alexander/Documents/Euro Truck Simulator/mod/flarepack_by_Samson.scs'.
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/flarepack_by_Samson.scs: mounted ok, 552 entries [crc_0x8ae226a0]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/flarepack_by_Samson_mit_einer_LED.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/flarepack_by_Samson_mit_einer_LED.scs: mounted ok, 110 entries [crc_0x3852b7c5]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/flarepack_by_Samson_with_one_LED.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/flarepack_by_Samson_with_one_LED.scs: mounted ok, 95 entries [crc_0x3abfa1e6]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/flarepack_by_Samsos.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/flarepack_by_Samsos.scs: mounted ok, 70 entries [crc_0xdd74cdeb]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/flares_by_newS.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/flares_by_newS.scs: mounted ok, 38 entries [crc_0xf2938c85]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/gulli.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/gulli.scs: mounted ok, 33 entries [crc_0x75026f37]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/iveco-stralis-wheelpack.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/iveco-stralis-wheelpack.scs: mounted ok, 278 entries [crc_0x1518f21b]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/IVECO_Stralis_AS2_Converted_by_Kalee.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/IVECO_Stralis_AS2_Converted_by_Kalee.scs: mounted ok, 336 entries [crc_0xf2cf3920]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/Jens Bode R460.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/Jens Bode R460.scs: mounted ok, 200 entries [crc_0x116c8ca0]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/Jumbo_Curtainsider.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/Jumbo_Curtainsider.scs: mounted ok, 95 entries [crc_0x9d4e62bf]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/LED Pack by Mopi.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/LED Pack by Mopi.scs: mounted ok, 86 entries [crc_0xe9122327]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/LED-Pack v1[1].5.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/LED-Pack v1[1].5.scs: mounted ok, 91 entries [crc_0x36637fa7]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/lowliner reifen.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/lowliner reifen.scs: mounted ok, 79 entries [crc_0xe3ebb840]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/Map_and_the_right_mirror_are_visible_simultaneously_by_Digger.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/Map_and_the_right_mirror_are_visible_simultaneously_by_Digger.scs: mounted ok, 5 entries [crc_0x493be743]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/Map_New.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/Map_New.scs: mounted ok, 2 entries [crc_0xa3233350]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/map_zubehoer_def.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/map_zubehoer_def.scs: mounted ok, 263 entries [crc_0x2faacb5e]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/map_zubehoer_model.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/map_zubehoer_model.scs: mounted ok, 10948 entries [crc_0xe1f5737b]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/MB MS MP3 Lowliner by Manu ETS.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/MB MS MP3 Lowliner by Manu ETS.scs: mounted ok, 145 entries [crc_0x1a0b1b9d]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/narkocargoboxets.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/narkocargoboxets.scs: mounted ok, 61 entries [crc_0x80ec0e52]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/Noll Ákeri Scania R560 6x2 Long.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/Noll Ákeri Scania R560 6x2 Long.scs: mounted ok, 86 entries [crc_0x2b6de222]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/oldflares.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/oldflares.scs: mounted ok, 24 entries [crc_0xaae82f18]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/org.daf.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/org.daf.scs: mounted ok, 195 entries [crc_0x2c5310d9]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/Scania R730 Söllner.scs
13:54:45 : [zipfs] Unsupported compression method used: 8 for record #1 - R730 Template.jpg from 'D:/Alexander/Documents/Euro Truck Simulator/mod/Scania R730 Söllner.scs'.
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/Scania R730 Söllner.scs: mounted ok, 63 entries [crc_0xf5a68dc2]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/soundv8realversuch.zip
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/soundv8realversuch.zip: mounted ok, 249 entries [crc_0x41b630d6]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/wheels_scania_danish.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/wheels_scania_danish.scs: mounted ok, 40 entries [crc_0x76391bbe]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/Wielton.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/Wielton.scs: mounted ok, 49 entries [crc_0xa7a481f5]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/z12_gear_all_trucks.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/z12_gear_all_trucks.scs: mounted ok, 4 entries [crc_0xb9d76f09]
13:54:45 : Mounting extra package: D:/Alexander/Documents/Euro Truck Simulator/mod/zgrip_all_trucks_v.2.1.scs
13:54:45 : [zipfs] D:/Alexander/Documents/Euro Truck Simulator/mod/zgrip_all_trucks_v.2.1.scs: mounted ok, 4 entries [crc_0x84f7a0a6]
13:54:45 : exec /home/config.cfg
13:54:45 : [sys] Executing /home/config.cfg ...
13:54:45 : uset g_minicon "0"
13:54:45 : uset g_console "1"
13:54:45 : uset g_trackir "1"
13:54:45 : uset g_developer "1"
13:54:45 : uset g_save_idx "2"
13:54:45 : uset g_mouse_control "0"
13:54:45 : uset g_steering_func_param "0.0"
13:54:45 : uset g_joy_axis_brake_dz "0.0"
13:54:45 : uset g_joy_axis_brake "5"
13:54:45 : uset g_joy_ff_gain "0.3"
13:54:45 : uset g_joy_axis_throttle_dz "0.0"
13:54:45 : uset g_joy_axis_throttle "1"
13:54:45 : uset g_joy_axis_ff "1"
13:54:45 : uset g_joy_axis_combine "0"
13:54:45 : uset g_joy_axis_steer_sens "0"
13:54:45 : uset g_joy_axis_steer_dz "0"
13:54:45 : uset g_joy_axis_steer "0"
13:54:45 : uset g_tutorial "0"
13:54:45 : uset g_job_sort "2"
13:54:45 : uset g_gauges "0"
13:54:45 : uset g_mirrors "1"
13:54:45 : uset g_fatigue "1"
13:54:45 : uset g_police "0"
13:54:45 : uset g_subtitles "0"
13:54:45 : uset g_quality "2"
13:54:45 : uset g_reflection "1"
13:54:45 : uset g_atrans "0"
13:54:45 : uset g_flyspeed "25.0"
13:54:45 : uset g_lang "de_de"
13:54:45 : uset g_colbox "0"
13:54:45 : uset r_gamma "1"
13:54:45 : uset r_path "5"
13:54:45 : uset r_msaa "8"
13:54:45 : uset r_fullscreen "1"
13:54:45 : uset r_mode "1680x1050x32x60"
13:54:45 : uset r_device "gl"
13:54:45 : uset r_driver "gl"
13:54:45 : uset g_texture_usage_stats "0"
13:54:45 : uset g_fps "0"
13:54:45 : uset ds8_mix_channels "2"
13:54:45 : uset ds8_mix_depth "16"
13:54:45 : uset ds8_mix_rate "44100"
13:54:45 : uset ds8_reverse_stereo "0"
13:54:45 : uset s_acceleration "0"
13:54:45 : uset s_mix_channels "2"
13:54:45 : uset s_mix_depth "16"
13:54:45 : uset s_mix_rate "44100"
13:54:45 : uset s_sfx_enabled "1"
13:54:45 : uset s_music_enabled "0"
13:54:45 : uset s_sfx_volume "1"
13:54:45 : uset s_music_volume "0"
13:54:45 : uset s_reverse_stereo "0"
13:54:45 : uset s_device "ds8"
13:54:45 : uset r_vsync "1"
13:54:45 : uset r_quirks "0"
13:54:45 : uset r_anisotropy_factor "0.5"
13:54:45 : uset r_texture_detail "0"
13:54:45 : uset i_force_gain "1.0"
13:54:45 : uset i_feedback "1"
13:54:45 : uset i_joystick2 "-1"
13:54:45 : uset i_joystick1 "0"
13:54:45 : uset i_deadzone "0.0"
13:54:45 : uset i_device "di8"
13:54:45 : uset m_invert "0"
13:54:45 : uset m_sensitivity "0.33"
13:54:45 : uset m_filter "0"
13:54:45 : Euro Truck Simulator init ver.1.3 (rev. 24412)
13:54:46 : [gl] ICD OpenGL driver detected.
13:54:46 : [gl] driver: ATI Radeon HD 4800 Series
13:54:46 : [gl] vendor: ATI Technologies Inc.
13:54:46 : [gl] version: 3.3.10243 Compatibility Profile Context
13:54:46 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
13:54:46 : [gl] GL_max_texture_size: 8192
13:54:46 : [gl] taking advantage of 'GL_ARB_multitexture'
13:54:46 : [gl] Sampler count: 8
13:54:46 : [gl] taking advantage of 'GL_ARB_fragment_program'
13:54:46 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
13:54:46 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
13:54:46 : [gl] taking advantage of 'GL_ARB_texture_compression'
13:54:46 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
13:54:46 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
13:54:46 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
13:54:46 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
13:54:46 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
13:54:46 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
13:54:46 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
13:54:46 : [gl] taking advantage of 'GL_ARB_vertex_program'
13:54:46 : [gl] Vertex attribute count: 16
13:54:46 : [gl] taking advantage of 'GL_ARB_shader_objects'
13:54:46 : [gl] taking advantage of 'GL_ARB_vertex_shader'
13:54:46 : [gl] taking advantage of 'GL_ARB_fragment_shader'
13:54:46 : [gl] taking advantage of 'GL_ATI_fragment_shader'
13:54:46 : [gl] taking advantage of 'GL_ATI_draw_buffers'
13:54:46 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
13:54:46 : [gl] taking advantage of 'GL_EXT_blend_color'
13:54:46 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
13:54:46 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
13:54:46 : [gl] taking advantage of 'GL_EXT_rescale_normal'
13:54:46 : [gl] taking advantage of 'GL_EXT_secondary_color'
13:54:46 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
13:54:46 : [gl] taking advantage of 'GL_EXT_texture3D'
13:54:46 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
13:54:46 : [gl] taking advantage of 'GL_EXT_texture_env_add'
13:54:46 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
13:54:46 : [gl] Max anisotropy factor: 16
13:54:46 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
13:54:46 : [gl] taking advantage of 'WGL_ARB_extensions_string'
13:54:46 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
13:54:46 : [gl] taking advantage of 'WGL_EXT_swap_control'
13:54:46 : [gl] taking advantage of 'WGL_ARB_pixel_format'
13:54:46 : [gl] taking advantage of 'WGL_ARB_pbuffer'
13:54:46 : [gl] taking advantage of 'WGL_ARB_render_texture'
13:54:46 : [gl] taking advantage of 'GL_ARB_multisample'
13:54:46 : [gl] Detected support for 8x anti-aliasing.
13:54:46 : [gl] Detected support for 4x anti-aliasing.
13:54:46 : [gl] Detected support for 2x anti-aliasing.
13:54:46 : [gl] Detected support for 1x anti-aliasing.
13:54:46 : Rendering path available: GL1X
13:54:46 : Rendering path available: ARB1
13:54:46 : Rendering path available: R2XX
13:54:46 : Rendering path available: ARB2
13:54:46 : Rendering path available: GL2X
13:54:46 : [dx9] Direct3D9Ex detected.
13:54:46 : [dx9] Number of adapters found: 1
13:54:46 : [dx9] Adapter #0: ATI Radeon HD 4800 Series (aticfx32.dll) [driver version: 8.17.10.1047]
13:54:46 : [dx9] Adapter #0: failed to query capabilities.
13:54:46 : [gl] CDS init: OK
13:54:46 : [gl] SetPixelFormat: OK (17, color 32 bits, depth 24 bits).
13:54:46 : [gl] wglCreateContext: OK
13:54:46 : [gl] OpenGL framebuffer context init OK
13:54:46 : [gfx] Created drawable (/procedural/dashboard.tobj)
13:54:46 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
13:54:46 : [gfx] Created drawable (/procedural/generic_env.tobj)
13:54:46 : [gfx] Created drawable (/procedural/water_env.tobj)
13:54:46 : [snd] select device (ds8)
13:54:46 : [ds8] Available device : Primärer Soundtreiber ().
13:54:46 : [ds8] Available device : Lautsprecher (Realtek High Definition Audio) ({0.0.0.00000000}.{b6933aef-3336-4b8c-ba2a-1ace5722ab22}).
13:54:46 : [ds8] Available device : Realtek HDMI Output (Realtek High Definition Audio) ({0.0.0.00000000}.{994616ca-5f30-47ad-b684-9ca359176356}).
13:54:46 : [ds8] Available device : Realtek Digital Output (Realtek High Definition Audio) ({0.0.0.00000000}.{edef78a8-613a-41ce-951f-490e4139f6c5}).
13:54:46 : [ds8] Initialization OK.
13:54:46 : [di8] Joystick/GamePad device: \bLogitech G25 Racing Wheel USB
13:54:47 : g_ui_recache
13:54:47 : exit
13:54:47 : [fs] Unable to open file for reading. (/model/flare/blaulicht.pmd)
13:54:47 : [ld] failed to open /model/flare/blaulicht.pmd
13:54:47 : [unit] File '/unit/hookup/tr_bluesax.sii', line 13:
13:54:47 : [unit] The requested value '/model/flare/blaulicht.pmd' of the attribute 'model_desc' of unit '.flare' (of type 'model_template') is out of the attribute domain.
13:54:47 : [fs] Unable to open file for reading. (/model/flare/blaulicht.pmd)
13:54:47 : [ld] failed to open /model/flare/blaulicht.pmd
13:54:47 : [unit] File '/unit/hookup/tr_bluesay.sii', line 13:
13:54:47 : [unit] The requested value '/model/flare/blaulicht.pmd' of the attribute 'model_desc' of unit '.flare' (of type 'model_template') is out of the attribute domain.
13:54:47 : [unit] File '/unit/hookup/tube_smoke_slow.sii', line 3:
13:54:47 : [unit] The unit name 'truck.smoke.pipe' is already taken by an existing unit (of type 'vehicle_particle').
13:54:47 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
13:54:47 : Loading city data ....
13:54:47 : Loading country data ....
13:54:47 : Loading cargo data ....
13:55:03 : game
13:55:04 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
13:55:04 : Loading resource server data ....
13:55:04 : Loading road data ....
13:55:04 : Loading terrain data ....
13:55:04 : Loading railing data ....
13:55:04 : Loading building data ....
13:55:04 : Loading model data ....
13:55:05 : Loading prefab data ....
13:55:05 : Loading sign data ....
13:55:05 : Loading traffic lights data ....
13:55:05 : Loading vegetation data ....
13:55:05 : Loading hinges data ....
13:55:05 : Loading stamp data ....
13:55:05 : Loading movers data ....
13:55:05 : Loading animated models ....
13:55:05 : Loading ferries ....
13:55:05 : Loading city data ....
13:55:05 : Loading cargo data ....
13:55:05 : Loading company data ....
13:55:05 : Loading country data ....
13:56:20 : Map successfully loaded ....
13:56:20 : [trailer_vehicle_data_u] Unable to find cargo pizza...
13:56:20 : [trailer_vehicle_data_u] Unable to find cargo butter...
13:56:20 : Starting the saved game (/home/save/1) ...
13:56:20 : c:\distro\eurotrucks_1.1\prism\src\p3core\collections/arrays/arrays_base_impl.h(446): ??A?$array_t@V?$resource_tie_t@Vmaterial_u@prism@@@prism@@@prism@@QAEAAV?$resource_tie_t@Vmaterial_u@prism@@@1@I@Z: Index outside array boundaries.

_________________
Bild


Nach oben
 

 Betreff des Beitrags: Re: game stürzt ab nach moddn von Hood
BeitragVerfasst: 5. Jun 2011, 13:03 
Offline
Friends
Friends
Benutzeravatar
 ICQ  YIM  Profil

Registriert: 07.2010
Beiträge: 632
Wohnort: Nürnberg
Geschlecht: männlich
spiel crasht weil du beim Export nen fehler innen hast zeig mal , wie exportierst du 2.2.1 bauen und 2.1.1 export oder wie?

_________________
DER TOD IS UNS STEHTS SO NAH DAS SEIN SCHATTEN AUF UNS FÄLLT]


Nach oben
 

 Betreff des Beitrags: Re: game stürzt ab nach moddn von Hood
BeitragVerfasst: 5. Jun 2011, 13:07 
Offline
Benutzeravatar
 Profil

Registriert: 07.2010
Beiträge: 204
Geschlecht: männlich
ich hab zmod 2.1.1.

_________________
Bild


Nach oben
 

 Betreff des Beitrags: Re: game stürzt ab nach moddn von Hood
BeitragVerfasst: 5. Jun 2011, 14:09 
Offline
Benutzeravatar
 Profil

Registriert: 07.2010
Beiträge: 204
Geschlecht: männlich
so jetz hab ichs zum laufen gebracht aber die teile die ich eingefügt hab (visor, vorhang) fehlen nur die farben vom orginal int entsprechen den farben von mir
15:06:12 : [gl] taking advantage of 'GL_NV_vertex_program2'
15:06:12 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
15:06:12 : [gl] taking advantage of 'GL_NV_vertex_program3'
15:06:12 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
15:06:12 : [gl] taking advantage of 'WGL_ARB_extensions_string'
15:06:12 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
15:06:12 : [gl] taking advantage of 'WGL_EXT_swap_control'
15:06:12 : [gl] taking advantage of 'WGL_ARB_pixel_format'
15:06:12 : [gl] taking advantage of 'WGL_ARB_pbuffer'
15:06:12 : [gl] taking advantage of 'WGL_ARB_render_texture'
15:06:12 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
15:06:12 : [gl] taking advantage of 'GL_ARB_multisample'
15:06:14 : [gl] Detected support for 16x anti-aliasing.
15:06:14 : [gl] Detected support for 8x anti-aliasing.
15:06:14 : [gl] Detected support for 4x anti-aliasing.
15:06:14 : [gl] Detected support for 2x anti-aliasing.
15:06:14 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
15:06:14 : Rendering path available: GL1X
15:06:14 : Rendering path available: ARB1
15:06:14 : Rendering path available: NV1X
15:06:14 : Rendering path available: NV2X
15:06:14 : Rendering path available: NV3X
15:06:14 : Rendering path available: NV4X
15:06:14 : Rendering path available: ARB2
15:06:14 : Rendering path available: GL2X
15:06:14 : [dx9] Direct3D9 detected.
15:06:14 : [dx9] Number of adapters found: 1
15:06:14 : [dx9] Adapter #0: NVIDIA GeForce 6600 GT (nv4_disp.dll) [driver version: 6.14.11.9107]
15:06:14 : Rendering path available: SM2X
15:06:14 : Rendering path available: SM3X
15:06:15 : [gl] CDS init: OK
15:06:15 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
15:06:15 : [gl] wglCreateContext: OK
15:06:16 : [gl] OpenGL framebuffer context init OK
15:06:16 : [gfx] Created drawable (/procedural/dashboard.tobj)
15:06:16 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
15:06:16 : [gfx] Created drawable (/procedural/generic_env.tobj)
15:06:16 : [gfx] Created drawable (/procedural/water_env.tobj)
15:06:16 : [snd] select device (ds8)
15:06:16 : [ds8] Available device : Primärer Soundtreiber ().
15:06:16 : [ds8] Available device : Realtek AC97 Audio (ALCXWDM.SYS).
15:06:16 : [ds8] Initialization OK.
15:06:16 : g_ui_recache
15:06:16 : exit
15:06:16 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
15:06:16 : Loading city data ....
15:06:25 : [model] Model geometry '/vehicle/truck/hood/hood.pmg' has incorrect file magic/version 506d6710 - expected magic/version 506d6711
15:06:25 : [model] Model geometry '/vehicle/truck/hood/hood.pmg' has incorrect file magic/version 506d6710 - expected magic/version 506d6711
15:06:37 : game
15:06:37 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
15:06:38 : Loading resource server data ....
15:06:38 : Loading road data ....
15:06:38 : Loading terrain data ....
15:06:38 : Loading railing data ....
15:06:38 : Loading building data ....
15:06:38 : Loading model data ....
15:06:38 : Loading prefab data ....
15:06:38 : Loading sign data ....
15:06:38 : Loading traffic lights data ....
15:06:38 : Loading city data ....
15:06:38 : Loading vegetation data ....
15:06:38 : Loading hinges data ....
15:06:38 : Loading stamp data ....
15:06:38 : Loading movers data ....
15:06:41 : Map successfully loaded ....
15:06:41 : Starting the campaign ...
15:06:49 : [model] Model geometry '/vehicle/truck/hood/hood.pmg' has incorrect file magic/version 506d6710 - expected magic/version 506d6711
15:07:06 : [model] Model geometry '/vehicle/truck/hood/hood.pmg' has incorrect file magic/version 506d6710 - expected magic/version 506d6711
15:07:40 : exit
15:07:41 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
15:07:41 : Loading city data ....
15:07:44 : quit
15:07:44 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
15:07:44 : [gfx] Destroying drawable (/procedural/water_env.tobj)
15:07:44 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
15:07:44 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
15:07:44 : [gl] Context shutdown
15:07:45 : [gl] CDS shutdown: OK
15:07:45 : [sys] process shutdown

_________________
Bild


Nach oben
 

 Betreff des Beitrags: Re: game stürzt ab nach moddn von Hood
BeitragVerfasst: 5. Jun 2011, 17:05 
Offline
Friends
Friends
Benutzeravatar
 Profil

Registriert: 07.2010
Beiträge: 106
Wohnort: Meißen
Geschlecht: männlich
Also ich nehme den 2.1.1 immer !!

So muss das alles aussehen:

Bild Bild BildBild

Ganz normal Farben zuweisen, Collisonsbox nicht vergessen, exportieren, mat´s fixen, hood.pmg fixen alles in die def eintragen fertig !!!

_________________
Gruß Uwe


Nach oben
 

 Betreff des Beitrags: Re: game stürzt ab nach moddn von Hood
BeitragVerfasst: 5. Jun 2011, 18:13 
Offline
Friends
Friends
Benutzeravatar
 ICQ  YIM  Profil

Registriert: 07.2010
Beiträge: 632
Wohnort: Nürnberg
Geschlecht: männlich
Uwe warum bauste da ne Colibox mitein, die brauchste doch beim hodd garnet. Wenn du die wechläßt sparste den Hacken bei PMC^^

_________________
DER TOD IS UNS STEHTS SO NAH DAS SEIN SCHATTEN AUF UNS FÄLLT]


Nach oben
 

 Betreff des Beitrags: Re: game stürzt ab nach moddn von Hood
BeitragVerfasst: 5. Jun 2011, 19:53 
Offline
Friends
Friends
Benutzeravatar
 Profil

Registriert: 07.2010
Beiträge: 106
Wohnort: Meißen
Geschlecht: männlich
Weil es ohne nicht ging....zumindest bei mir....

Hat mir mal einer so gezeigt und nun so "eingebürgert" bei mir.... ;-)

_________________
Gruß Uwe


Nach oben
 

 Betreff des Beitrags: Re: game stürzt ab nach moddn von Hood
BeitragVerfasst: 6. Jun 2011, 13:35 
Offline
Benutzeravatar
 Profil

Registriert: 07.2010
Beiträge: 204
Geschlecht: männlich
danke für die tipp !!

nur leider funktionierts trotzdem ned :(

_________________
Bild


Nach oben
 

Beiträge der letzten Zeit anzeigen:  Sortiere nach  
Ein neues Thema erstellen Dieses Thema ist gesperrt. Du kannst keine Beiträge editieren oder weitere Antworten erstellen.  [ 15 Beiträge ] Gehe zu Seite 1, 2  Nächste

Alle Zeiten sind UTC + 1 Stunde



Wer ist online?

Mitglieder in diesem Forum: 0 Mitglieder und 1 Gast


Du darfst keine neuen Themen in diesem Forum erstellen.
Du darfst keine Antworten zu Themen in diesem Forum erstellen.
Du darfst deine Beiträge in diesem Forum nicht ändern.
Du darfst deine Beiträge in diesem Forum nicht löschen.

Suche nach:
Gehe zu:  
cron
© phpBB® Forum Software | Design by ERLKÖNIG phpBB3 Forum von phpBB8.de