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 Betreff des Beitrags: leuchtmat problem
BeitragVerfasst: 17. Sep 2010, 19:56 
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Registriert: 08.2010
Beiträge: 93
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hey leute ...

ich hab was an meim truck gemacht exportiert jetzt is die leuchtmat von blau auf rot gesprungen O.o nur warum ? kann mir des einer sagen ?

hier ein bild

Bild

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 Betreff des Beitrags: Re: leuchtmat problem
BeitragVerfasst: 17. Sep 2010, 22:33 
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bitte deine log posten kan seind as er deine mat nicht lesen kann oder tobj immer log posten aber als spoiler spoiler ist oben das weiße blatt unter schriftart

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 Betreff des Beitrags: Re: leuchtmat problem
BeitragVerfasst: 18. Sep 2010, 13:41 
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die log zeigt nix an aber ich kann se posten ^^

******** : log created on : Saturday September 18 2010 @ 11:15:37
11:15:37 : [sys] running on x86 / Windows Vista (version 6.0) / Service Pack 1
11:15:37 : [sys] DirectX version : 4.09.00.0904
11:15:37 : [cpu] GenuineIntel [ Intel(R) Pentium(R) 4 CPU 3.40GHz] at ~3400MHz.
11:15:37 : [cpu] Features utilized: fpu cmov mmx sse sse2.
11:15:37 : [sys] using QPC / HPET timer (thread affinity: 1), frequency 14318180Hz
11:15:37 : physical memory detected (1045816K/543628K)
11:15:37 : virtual memory detected (2097024K/2031792K)
11:15:37 : Trying to allocate memory pool (409600K)
11:15:38 : [zipfs] base.scs: mounted ok, 9452 entries [crc_0x89e9427f]
11:15:38 : [ufs] registered symlink from /custom_build/de_de to /
11:15:38 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0xe4636951]
11:15:38 : [ufs] Home directory: 'C:/Users/Jens/Documents/Euro Truck Simulator'.
11:15:38 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/firmen truck modding by jens für fahrer.zip
11:15:38 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/firmen truck modding by jens für fahrer.zip: mounted ok, 1 entries [crc_0xc5fabea2]
11:15:38 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/flarepack_by_Samson_mit_einer_LED.scs
11:15:38 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/flarepack_by_Samson_mit_einer_LED.scs: mounted ok, 95 entries [crc_0x3abfa1e6]
11:15:38 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/flarepack_by_Samsos.scs
11:15:38 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/flarepack_by_Samsos.scs: mounted ok, 70 entries [crc_0xdd74cdeb]
11:15:38 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/Flares_by_newS.scs
11:15:38 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/Flares_by_newS.scs: mounted ok, 38 entries [crc_0xf2938c85]
11:15:38 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/Hawk_s_Scania_cockpit.scs
11:15:38 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/Hawk_s_Scania_cockpit.scs: mounted ok, 84 entries [crc_0x71c0b9f9]
11:15:38 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/hud_gauge_lines.scs
11:15:38 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/hud_gauge_lines.scs: mounted ok, 6 entries [crc_0x13c0358]
11:15:38 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/LED Pack by Mopi.scs
11:15:38 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/LED Pack by Mopi.scs: mounted ok, 86 entries [crc_0xd75a647e]
11:15:38 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/LED-Pack v1[1].5.scs
11:15:38 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/LED-Pack v1[1].5.scs: mounted ok, 91 entries [crc_0x36637fa7]
11:15:38 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/Lines_Hud_Mod_ETS.zip
11:15:38 : [zipfs] Unsupported compression method used: 8 for record #0 - Beni oku.txt from 'C:/Users/Jens/Documents/Euro Truck Simulator/mod/Lines_Hud_Mod_ETS.zip'.
11:15:38 : [zipfs] Unsupported compression method used: 8 for record #1 - hud_gauge_lines.scs from 'C:/Users/Jens/Documents/Euro Truck Simulator/mod/Lines_Hud_Mod_ETS.zip'.
11:15:38 : [zipfs] Unsupported compression method used: 8 for record #2 - Lines_Gauge_Preview.gif from 'C:/Users/Jens/Documents/Euro Truck Simulator/mod/Lines_Hud_Mod_ETS.zip'.
11:15:38 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/Lines_Hud_Mod_ETS.zip: mounted ok, 3 entries [crc_0]
11:15:38 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/posiflares.scs
11:15:38 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/posiflares.scs: mounted ok, 18 entries [crc_0xea9165c2]
11:15:38 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/Samson_Flare_Pack.scs
11:15:38 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/Samson_Flare_Pack.scs: mounted ok, 15 entries [crc_0x5828d9ce]
11:15:38 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/Scania jens.scs
11:15:38 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/Scania jens.scs: mounted ok, 64 entries [crc_0x4212bf1b]
11:15:38 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/Scania-R620-6x2-Adamczyk.zip
11:15:39 : [zipfs] Unsupported compression method used: 8 for record #0 - Scania P.T.U L. Adamczyk.png from 'C:/Users/Jens/Documents/Euro Truck Simulator/mod/Scania-R620-6x2-Adamczyk.zip'.
11:15:39 : [zipfs] Unsupported compression method used: 8 for record #1 - READ ME ! OR DIE !.txt from 'C:/Users/Jens/Documents/Euro Truck Simulator/mod/Scania-R620-6x2-Adamczyk.zip'.
11:15:39 : [zipfs] Failed to process incompatible zip entry: Scania jens.scs
11:15:39 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/Scania-R620-6x2-Adamczyk.zip: mounted ok, 3 entries [crc_0]
11:15:39 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/Schmitz.zip
11:15:39 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/Schmitz.zip: mounted ok, 1 entries [crc_0x95417fa7]
11:15:39 : Mounting extra package: C:/Users/Jens/Documents/Euro Truck Simulator/mod/V8sound.scs
11:15:39 : [zipfs] C:/Users/Jens/Documents/Euro Truck Simulator/mod/V8sound.scs: mounted ok, 34 entries [crc_0xa87bb39f]
11:15:39 : exec /home/config.cfg
11:15:39 : [sys] Executing /home/config.cfg ...
11:15:39 : uset g_minicon "0"
11:15:39 : uset g_console "1"
11:15:39 : uset g_trackir "1"
11:15:39 : uset g_developer "1"
11:15:39 : uset g_save_idx "1"
11:15:39 : uset g_mouse_control "0"
11:15:39 : uset g_steering_func_param "0.0"
11:15:39 : uset g_joy_axis_brake_dz "0.0"
11:15:39 : uset g_joy_axis_brake "7"
11:15:39 : uset g_joy_ff_gain "1.0"
11:15:39 : uset g_joy_axis_throttle_dz "0.0"
11:15:39 : uset g_joy_axis_throttle "7"
11:15:39 : uset g_joy_axis_ff "0"
11:15:39 : uset g_joy_axis_combine "0"
11:15:39 : uset g_joy_axis_steer_sens "0.6"
11:15:39 : uset g_joy_axis_steer_dz "0.0"
11:15:39 : uset g_joy_axis_steer "7"
11:15:39 : uset g_tutorial "0"
11:15:39 : uset g_job_sort "0"
11:15:39 : uset g_gauges "0"
11:15:39 : uset g_mirrors "1"
11:15:39 : uset g_fatigue "1"
11:15:39 : uset g_police "0"
11:15:39 : uset g_subtitles "0"
11:15:39 : uset g_quality "2"
11:15:39 : uset g_reflection "1"
11:15:39 : uset g_atrans "1"
11:15:39 : uset g_flyspeed "10.0"
11:15:39 : uset g_lang "de_de"
11:15:39 : uset g_colbox "0"
11:15:39 : uset r_gamma "1"
11:15:39 : uset r_path "5"
11:15:39 : uset r_msaa "4"
11:15:39 : uset r_fullscreen "1"
11:15:39 : uset r_mode "1024x768x32x0"
11:15:39 : uset r_device "gl"
11:15:39 : uset r_driver "gl"
11:15:39 : uset g_texture_usage_stats "0"
11:15:39 : uset g_fps "0"
11:15:39 : uset ds8_mix_channels "2"
11:15:39 : uset ds8_mix_depth "16"
11:15:39 : uset ds8_mix_rate "44100"
11:15:39 : uset ds8_reverse_stereo "0"
11:15:39 : uset s_acceleration "0"
11:15:39 : uset s_mix_channels "2"
11:15:39 : uset s_mix_depth "16"
11:15:39 : uset s_mix_rate "44100"
11:15:39 : uset s_sfx_enabled "1"
11:15:39 : uset s_music_enabled "1"
11:15:39 : uset s_sfx_volume "1.0"
11:15:39 : uset s_music_volume "1.0"
11:15:39 : uset s_reverse_stereo "0"
11:15:39 : uset s_device "ds8"
11:15:39 : uset r_vsync "1"
11:15:39 : uset r_quirks "0"
11:15:39 : uset r_anisotropy_factor "0.5"
11:15:39 : uset r_texture_detail "0"
11:15:39 : uset i_force_gain "1.0"
11:15:39 : uset i_feedback "1"
11:15:39 : uset i_joystick2 "-1"
11:15:39 : uset i_joystick1 "-1"
11:15:39 : uset i_deadzone "0.0"
11:15:39 : uset i_device "di8"
11:15:39 : uset m_invert "0"
11:15:39 : uset m_sensitivity "0.33"
11:15:39 : uset m_filter "0"
11:15:39 : uset g_view_dist "1.0"
11:15:39 : Euro Truck Simulator init ver.1.3 (rev. 24412)
11:15:39 : [gl] ICD OpenGL driver detected.
11:15:39 : [gl] driver: Radeon X1650 Series
11:15:39 : [gl] vendor: ATI Technologies Inc.
11:15:39 : [gl] version: 2.1.8545 Release
11:15:39 : [gl] GL extensions: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
11:15:39 : [gl] GL_max_texture_size: 4096
11:15:39 : [gl] taking advantage of 'GL_ARB_multitexture'
11:15:39 : [gl] Sampler count: 8
11:15:39 : [gl] taking advantage of 'GL_ARB_fragment_program'
11:15:39 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
11:15:39 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
11:15:39 : [gl] taking advantage of 'GL_ARB_texture_compression'
11:15:39 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
11:15:39 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
11:15:39 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
11:15:39 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
11:15:39 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
11:15:39 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
11:15:39 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
11:15:39 : [gl] taking advantage of 'GL_ARB_vertex_program'
11:15:39 : [gl] Vertex attribute count: 16
11:15:39 : [gl] taking advantage of 'GL_ARB_shader_objects'
11:15:39 : [gl] taking advantage of 'GL_ARB_vertex_shader'
11:15:39 : [gl] taking advantage of 'GL_ARB_fragment_shader'
11:15:39 : [gl] taking advantage of 'GL_ATI_fragment_shader'
11:15:39 : [gl] taking advantage of 'GL_ATI_draw_buffers'
11:15:39 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
11:15:39 : [gl] taking advantage of 'GL_EXT_blend_color'
11:15:39 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
11:15:39 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
11:15:39 : [gl] taking advantage of 'GL_EXT_rescale_normal'
11:15:39 : [gl] taking advantage of 'GL_EXT_secondary_color'
11:15:39 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
11:15:39 : [gl] taking advantage of 'GL_EXT_texture3D'
11:15:39 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
11:15:39 : [gl] taking advantage of 'GL_EXT_texture_env_add'
11:15:39 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
11:15:39 : [gl] Max anisotropy factor: 16
11:15:39 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
11:15:39 : [gl] taking advantage of 'WGL_ARB_extensions_string'
11:15:39 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMDX_gpu_association
11:15:39 : [gl] taking advantage of 'WGL_EXT_swap_control'
11:15:39 : [gl] taking advantage of 'WGL_ARB_pixel_format'
11:15:39 : [gl] taking advantage of 'WGL_ARB_pbuffer'
11:15:39 : [gl] taking advantage of 'WGL_ARB_render_texture'
11:15:39 : [gl] taking advantage of 'GL_ARB_multisample'
11:15:39 : [gl] Detected support for 6x anti-aliasing.
11:15:39 : [gl] Detected support for 4x anti-aliasing.
11:15:39 : [gl] Detected support for 2x anti-aliasing.
11:15:39 : [gl] Detected support for 1x anti-aliasing.
11:15:39 : Rendering path available: GL1X
11:15:39 : Rendering path available: ARB1
11:15:39 : Rendering path available: R2XX
11:15:39 : Rendering path available: ARB2
11:15:39 : Rendering path available: GL2X
11:15:39 : [dx9] Direct3D9Ex detected.
11:15:39 : [dx9] Number of adapters found: 1
11:15:39 : [dx9] Adapter #0: Radeon X1650 Series (atiumdag.dll) [driver version: 8.14.10.647]
11:15:39 : Rendering path available: SM2X
11:15:39 : Rendering path available: SM3X
11:15:42 : [gl] CDS init: OK
11:15:42 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits).
11:15:43 : [gl] wglCreateContext: OK
11:15:43 : [gl] OpenGL framebuffer context init OK
11:15:43 : [gfx] Created drawable (/procedural/dashboard.tobj)
11:15:43 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
11:15:43 : [gfx] Created drawable (/procedural/generic_env.tobj)
11:15:43 : [gfx] Created drawable (/procedural/water_env.tobj)
11:15:44 : [snd] select device (ds8)
11:15:45 : [ds8] Available device : Primärer Soundtreiber ().
11:15:45 : [ds8] Available device : Speakers / HP (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{022f56d2-ba4e-43b7-88c0-369a8d8ebd02}).
11:15:45 : [ds8] Initialization OK.
11:15:50 : g_ui_recache
11:15:50 : exit
11:16:02 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
11:16:07 : Loading city data ....
11:16:07 : Loading country data ....
11:16:07 : Loading cargo data ....
11:16:07 : ui t console:system_02
11:16:10 : exit
11:16:10 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
11:16:10 : Loading city data ....
11:16:10 : Loading country data ....
11:16:10 : Loading cargo data ....
11:16:15 : game
11:16:16 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
11:16:18 : Loading resource server data ....
11:16:18 : Loading road data ....
11:16:18 : Loading terrain data ....
11:16:18 : Loading railing data ....
11:16:18 : Loading building data ....
11:16:18 : Loading model data ....
11:16:20 : Loading prefab data ....
11:16:20 : Loading sign data ....
11:16:21 : Loading traffic lights data ....
11:16:21 : Loading vegetation data ....
11:16:21 : Loading hinges data ....
11:16:21 : Loading stamp data ....
11:16:21 : Loading movers data ....
11:16:21 : Loading animated models ....
11:16:21 : Loading ferries ....
11:16:21 : Loading city data ....
11:16:21 : Loading cargo data ....
11:16:21 : Loading company data ....
11:16:21 : Loading country data ....
11:16:36 : Map successfully loaded ....
11:16:37 : Starting the saved game (/home/save/1) ...
11:18:02 : Creating save-game file (/home/save/autosave/game.sii) ...
11:18:35 : exit
11:18:36 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
11:18:36 : Loading city data ....
11:18:36 : Loading country data ....
11:18:36 : Loading cargo data ....
11:18:41 : quit
11:18:41 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
11:18:41 : [gfx] Destroying drawable (/procedural/water_env.tobj)
11:18:41 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
11:18:41 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
11:18:41 : [gl] Context shutdown
11:18:43 : [gl] CDS shutdown: OK
11:18:43 : [sys] process shutdown

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 Betreff des Beitrags: Re: leuchtmat problem
BeitragVerfasst: 18. Sep 2010, 15:30 
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Registriert: 02.2010
Beiträge: 1411
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mhm merkwürdig exportiere ihn nochma neu wenn es in zmod nicht rot ist

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 Betreff des Beitrags: Re: leuchtmat problem
BeitragVerfasst: 18. Sep 2010, 20:21 
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Registriert: 08.2010
Beiträge: 93
Wohnort: nürnberg
Geschlecht: männlich
hab ich schon 10 mal gemacht im zmod ist es nie rot ^^

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 Betreff des Beitrags: Re: leuchtmat problem
BeitragVerfasst: 18. Sep 2010, 20:37 
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stimmt der pfad in der tobj. ?
Stimt alles in der mat

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 Betreff des Beitrags: Re: leuchtmat problem
BeitragVerfasst: 18. Sep 2010, 22:20 
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Registriert: 08.2010
Beiträge: 93
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jo des isses ja was mich so verwundert

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 Betreff des Beitrags: Re: leuchtmat problem
BeitragVerfasst: 18. Sep 2010, 23:15 
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lösch im zmod die und mach ne neue leucht mat auf

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 Betreff des Beitrags: Re: leuchtmat problem
BeitragVerfasst: 18. Sep 2010, 23:58 
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Registriert: 08.2010
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des muss ich mal probieren des hab ich nochnet aber ich bin jetzt schon soweit das es nichtmehr rot leuchtet sondern garnichtsmehr xD

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 Betreff des Beitrags: Re: leuchtmat problem
BeitragVerfasst: 23. Sep 2010, 17:20 
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Registriert: 08.2010
Beiträge: 93
Wohnort: nürnberg
Geschlecht: männlich
so ok also ich hab alles nochmal geamcht mit der leuchtmat aber es geht immernoch net sie leuchtet jetzt nimma rot sondern garnichmehr

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