Aktuelle Zeit: 4. Dez 2016, 09:06

Alle Zeiten sind UTC + 1 Stunde





Ein neues Thema erstellen Auf das Thema antworten  [ 12 Beiträge ] Gehe zu Seite 1, 2  Nächste
AutorNachricht
 Betreff des Beitrags: Lkw Pink durch converten von haulin auf gts !!
BeitragVerfasst: 7. Okt 2010, 17:13 
Offline
Benutzeravatar
 Profil

Registriert: 05.2010
Beiträge: 58
Geschlecht: nicht angegeben
Hallo

Hab ein großes Problem!
Ich hab versucht von haulin einen bdf scania auf gts/ets zu converten !
leider is der skinn so schwul pink !
Kennt villeicht wer das problem ?

Bild
Bild
******** : log created on : Thursday October 07 2010 @ 18:07:02
18:07:02 : [sys] running on x86 / Windows Vista (version 6.0) / Service Pack 1
18:07:02 : [sys] DirectX version : 4.09.00.0904
18:07:02 : [cpu] GenuineIntel [Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz] at ~2327MHz.
18:07:02 : [cpu] Features utilized: fpu cmov mmx sse sse2.
18:07:02 : [sys] using QPC / HPET timer (thread affinity: 0), frequency 14318180Hz
18:07:02 : [mem] physical memory detected (2097151K/1907700K)
18:07:02 : [mem] virtual memory detected (2097024K/2032328K)
18:07:02 : [mem] Trying to allocate memory pool (409600K)
18:07:07 : [zipfs] base.scs: mounted ok, 12698 entries [0x943d26d6]
18:07:07 : [ufs] registered symlink from /custom_build/de_de to /
18:07:07 : [zipfs] <mem-addr-file>: mounted ok, 8 entries [0x359abc2e]
18:07:07 : [ufs] Home directory: 'C:/Users/Strickner/Documents/German Truck Simulator'.
18:07:07 : Mounting extra package: C:/Users/Strickner/Documents/German Truck Simulator/mod/daf105.scs
18:07:08 : [zipfs] daf105.scs: mounted ok, 332 entries [0xf3df253a]
18:07:08 : Mounting extra package: C:/Users/Strickner/Documents/German Truck Simulator/mod/Flarepack.by.Samson.ETS.scs
18:07:08 : [zipfs] Flarepack.by.Samson.ETS.scs: mounted ok, 118 entries [0xa5196ae1]
18:07:08 : Mounting extra package: C:/Users/Strickner/Documents/German Truck Simulator/mod/Flarepack.by.Samson.GTS.scs
18:07:08 : [zipfs] Flarepack.by.Samson.GTS.scs: mounted ok, 118 entries [0xa5196ae1]
18:07:08 : Mounting extra package: C:/Users/Strickner/Documents/German Truck Simulator/mod/Flares_by_newS.scs
18:07:08 : [zipfs] Flares_by_newS.scs: mounted ok, 38 entries [0xf2938c85]
18:07:08 : Mounting extra package: C:/Users/Strickner/Documents/German Truck Simulator/mod/open_career_mod_by_luder.scs
18:07:08 : [zipfs] open_career_mod_by_luder.scs: mounted ok, 8 entries [0x9f426493]
18:07:08 : Mounting extra package: C:/Users/Strickner/Documents/German Truck Simulator/mod/t_flarepack.scs
18:07:08 : [zipfs] t_flarepack.scs: mounted ok, 142 entries [0xb02e940]
18:07:08 : exec /home/config.cfg
18:07:08 : [sys] Executing /home/config.cfg ...
18:07:08 : uset g_minicon "0"
18:07:08 : uset g_console "1"
18:07:08 : uset g_trackir "1"
18:07:08 : uset g_developer "1"
18:07:08 : uset g_cargo_sort "0"
18:07:08 : uset g_save_idx "8"
18:07:08 : uset g_mouse_control "0"
18:07:08 : uset g_steering_func_param "1"
18:07:08 : uset g_joy_axis_brake_dz "0.0"
18:07:08 : uset g_joy_axis_brake "1"
18:07:08 : uset g_joy_ff_gain "1.0"
18:07:08 : uset g_joy_axis_throttle_dz "0.0"
18:07:08 : uset g_joy_axis_throttle "5"
18:07:08 : uset g_joy_axis_ff "1"
18:07:08 : uset g_joy_axis_combine "0"
18:07:08 : uset g_joy_axis_steer_sens "1"
18:07:08 : uset g_joy_axis_steer_dz "0.0"
18:07:08 : uset g_joy_axis_steer "0"
18:07:08 : uset g_tutorial "0"
18:07:08 : uset g_mirrors "1"
18:07:08 : uset g_fatigue "1"
18:07:08 : uset g_police "1"
18:07:08 : uset g_subtitles "0"
18:07:08 : uset g_clock_24 "1"
18:07:08 : uset g_quality "2"
18:07:08 : uset g_reflection "1"
18:07:08 : uset g_atrans "1"
18:07:08 : uset g_flyspeed "15.0"
18:07:08 : uset g_lang "de_de"
18:07:08 : uset g_colbox "0"
18:07:08 : uset r_gamma "1"
18:07:08 : uset r_path "5"
18:07:08 : uset r_msaa "32"
18:07:08 : uset r_fullscreen "0"
18:07:08 : uset r_mode "1280x768x32x0"
18:07:08 : uset r_device "gl"
18:07:08 : uset r_driver "gl"
18:07:08 : uset g_detail_veg "2"
18:07:08 : uset g_texture_usage_stats "0"
18:07:08 : uset g_fps "0"
18:07:08 : uset ds8_mix_channels "2"
18:07:08 : uset ds8_mix_depth "16"
18:07:08 : uset ds8_mix_rate "44100"
18:07:08 : uset ds8_reverse_stereo "1"
18:07:08 : uset s_acceleration "1"
18:07:08 : uset s_mix_channels "2"
18:07:08 : uset s_mix_depth "16"
18:07:08 : uset s_mix_rate "44100"
18:07:08 : uset s_sfx_enabled "1"
18:07:08 : uset s_music_enabled "1"
18:07:08 : uset s_sfx_volume "0.14"
18:07:08 : uset s_music_volume "0.17"
18:07:08 : uset s_reverse_stereo "1"
18:07:08 : uset s_device "ds8"
18:07:08 : uset r_vsync "1"
18:07:08 : uset r_quirks "0"
18:07:08 : uset r_anisotropy_factor "0.5"
18:07:08 : uset r_texture_detail "0"
18:07:08 : uset i_force_gain "1.0"
18:07:08 : uset i_feedback "1"
18:07:08 : uset i_joystick2 "-1"
18:07:08 : uset i_joystick1 "-1"
18:07:08 : uset i_deadzone "0.0"
18:07:08 : uset i_device "di8"
18:07:08 : uset m_invert "0"
18:07:08 : uset m_sensitivity "0.33"
18:07:08 : uset m_filter "0"
18:07:08 : German Truck Simulator init ver.1.00 (rev. 25903)
18:07:08 : [gl] ICD OpenGL driver detected.
18:07:08 : [gl] driver: GeForce 9600 GT/PCI/SSE2
18:07:08 : [gl] vendor: NVIDIA Corporation
18:07:08 : [gl] version: 2.1.2
18:07:08 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
18:07:08 : [gl] GL_max_texture_size: 8192
18:07:08 : [gl] taking advantage of 'GL_multitexture'
18:07:08 : [gl] Sampler count: 4
18:07:08 : [gl] taking advantage of 'GL_ARB_fragment_program'
18:07:08 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
18:07:08 : [gl] taking advantage of 'GL_texture_border_clamp'
18:07:08 : [gl] taking advantage of 'GL_texture_compression'
18:07:08 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
18:07:08 : [gl] taking advantage of 'GL_texture_cube_map'
18:07:08 : [gl] taking advantage of 'GL_texture_env_crossbar'
18:07:08 : [gl] taking advantage of 'GL_texture_env_combine'
18:07:08 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
18:07:08 : [gl] taking advantage of 'GL_transpose_matrix'
18:07:08 : [gl] taking advantage of 'GL_vertex_buffer_object'
18:07:08 : [gl] taking advantage of 'GL_ARB_vertex_program'
18:07:08 : [gl] Vertex attribute count: 16
18:07:08 : [gl] taking advantage of 'GL_shader_objects'
18:07:08 : [gl] taking advantage of 'GL_vertex_shader'
18:07:08 : [gl] taking advantage of 'GL_fragment_shader'
18:07:08 : [gl] taking advantage of 'GL_draw_buffers'
18:07:08 : [gl] taking advantage of 'GL_blend_color'
18:07:08 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
18:07:08 : [gl] taking advantage of 'GL_draw_range_elements'
18:07:08 : [gl] taking advantage of 'GL_rescale_normal'
18:07:08 : [gl] taking advantage of 'GL_secondary_color'
18:07:08 : [gl] taking advantage of 'GL_separate_spcular_color'
18:07:08 : [gl] taking advantage of 'GL_texture3D'
18:07:08 : [gl] taking advantage of 'GL_texture_edge_clamp'
18:07:08 : [gl] taking advantage of 'GL_texture_env_add'
18:07:08 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
18:07:08 : [gl] Max anisotropy factor: 16
18:07:08 : [gl] taking advantage of 'GL_NV_register_combiners'
18:07:08 : [gl] taking advantage of 'GL_NV_register_combiners2'
18:07:08 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
18:07:08 : [gl] taking advantage of 'GL_NV_texture_shader'
18:07:08 : [gl] taking advantage of 'GL_NV_texture_shader2'
18:07:08 : [gl] taking advantage of 'GL_NV_texture_shader3'
18:07:08 : [gl] taking advantage of 'GL_NV_fragment_program'
18:07:08 : [gl] taking advantage of 'GL_NV_fragment_program_option'
18:07:08 : [gl] taking advantage of 'GL_NV_fragment_program2'
18:07:08 : [gl] taking advantage of 'GL_NV_vertex_program2'
18:07:08 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
18:07:08 : [gl] taking advantage of 'GL_NV_vertex_program3'
18:07:08 : [gl] taking advantage of 'GL_generate_mipmap'
18:07:08 : [gl] taking advantage of 'GL_EXT_framebuffer_object'
18:07:08 : [gl] taking advantage of 'WGL_ARB_extensions_string'
18:07:08 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
18:07:08 : [gl] taking advantage of 'WGL_EXT_swap_control'
18:07:08 : [gl] taking advantage of 'WGL_ARB_pixel_format'
18:07:08 : [gl] taking advantage of 'GL_ARB_multisample'
18:07:09 : [gl] Detected support for 32x anti-aliasing.
18:07:09 : [gl] Detected support for 16x anti-aliasing.
18:07:10 : [gl] Detected support for 8x anti-aliasing.
18:07:10 : [gl] Detected support for 4x anti-aliasing.
18:07:10 : [gl] Detected support for 2x anti-aliasing.
18:07:10 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
18:07:10 : Rendering path available: GL1X
18:07:10 : Rendering path available: ARB1
18:07:10 : Rendering path available: NV1X
18:07:10 : Rendering path available: NV2X
18:07:10 : Rendering path available: NV3X
18:07:10 : Rendering path available: NV4X
18:07:10 : Rendering path available: ARB2
18:07:10 : Rendering path available: GL2X
18:07:10 : [dx9] Direct3D9Ex detected.
18:07:10 : [dx9] Number of adapters found: 1
18:07:10 : [dx9] Adapter #0: NVIDIA GeForce 9600 GT (nvd3dum.dll) [driver version: 7.15.11.7815]
18:07:10 : Rendering path available: SM2X
18:07:10 : Rendering path available: SM3X
18:07:10 : [gl] SetPixelFormat: OK (7, color 32 bits, depth 24 bits).
18:07:10 : [gl] wglCreateContext: OK
18:07:10 : [gl] OpenGL framebuffer context init OK
18:07:10 : [gfx] Created drawable (/procedural/truck0.tobj)
18:07:10 : [gfx] Created drawable (/procedural/truck1.tobj)
18:07:10 : [gfx] Created drawable (/procedural/truck2.tobj)
18:07:10 : [gfx] Created drawable (/procedural/truck3.tobj)
18:07:10 : [gfx] Created drawable (/procedural/truck4.tobj)
18:07:10 : [gfx] Created drawable (/procedural/truck5.tobj)
18:07:10 : [gfx] Created drawable (/procedural/truck6.tobj)
18:07:10 : [gfx] Created drawable (/procedural/truck7.tobj)
18:07:10 : [gfx] Created drawable (/procedural/truck8.tobj)
18:07:10 : [gfx] Created drawable (/procedural/truck9.tobj)
18:07:10 : [gfx] Created drawable (/procedural/dashboard.tobj)
18:07:10 : [gfx] Created drawable (/procedural/left_mirror.tobj)
18:07:10 : [gfx] Created drawable (/procedural/right_mirror.tobj)
18:07:10 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
18:07:10 : [gfx] Created drawable (/procedural/generic_env.tobj)
18:07:10 : [gfx] Created drawable (/procedural/water_env.tobj)
18:07:10 : [gfx] Created drawable (/procedural/ocean_env.tobj)
18:07:10 : Setting UI reference mode to: 1152x864...
18:07:10 : [snd] select device (ds8)
18:07:10 : [ds8] Available device : Primärer Soundtreiber ().
18:07:10 : [ds8] Available device : Lautsprecher (Realtek High Definition Audio) ({0.0.0.00000000}.{5b2115bb-c8c8-45df-87b6-82d0f6789f10}).
18:07:10 : [ds8] Available device : Realtek Digital Output (Realtek High Definition Audio) ({0.0.0.00000000}.{55b49a44-6ea1-42f8-a996-4a9f5c12ebee}).
18:07:10 : [ds8] Available device : Realtek HDMI Output (Realtek High Definition Audio) ({0.0.0.00000000}.{81614153-ca01-4659-ab4a-ab597f93ba48}).
18:07:10 : [ds8] Initialization OK.
18:07:10 : g_ui_recache
18:07:10 : exit
18:07:11 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:07:11 : Loading city data ....
18:07:11 : Loading cargo descriptions ....
18:07:14 : game
18:07:15 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:07:18 : Loading resource server data ....
18:07:18 : Loading road data ....
18:07:18 : Loading terrain data ....
18:07:18 : Loading railing data ....
18:07:18 : Loading building data ....
18:07:19 : Loading model data ....
18:07:19 : Loading prefab data ....
18:07:19 : Loading sign data ....
18:07:20 : Loading traffic lights data ....
18:07:20 : Loading vegetation data ....
18:07:20 : Loading hinges data ....
18:07:20 : Loading stamp data ....
18:07:20 : Loading movers data ....
18:07:20 : Loading animated models ....
18:07:20 : Loading sound item data ....
18:07:20 : Loading cargo data ....
18:07:20 : Loading company data ....
18:07:20 : Loading city data ....
18:07:20 : Loading cargo descriptions ....
18:07:20 : Map '/map/germany.mbd' loading started ....
18:07:20 : Map successfully loaded ....
18:07:21 : Starting the saved game (/home/save/47) ...
18:07:21 : [fs] Unable to open file for reading. (/vehicle/truck/actros2/black.dds)
18:07:21 : [dds] Can not load '/vehicle/truck/actros2/black.dds'
18:07:21 : [fs] Unable to open file for reading. (/vehicle/truck/actros2/fekete.dds)
18:07:21 : [dds] Can not load '/vehicle/truck/actros2/fekete.dds'
18:07:21 : [fs] Unable to open file for reading. (/vehicle/truck/actros2/auspuff.dds)
18:07:21 : [dds] Can not load '/vehicle/truck/actros2/auspuff.dds'
18:07:21 : [fs] Unable to open file for reading. (/vehicle/truck/actros2/bluetec.dds)
18:07:21 : [dds] Can not load '/vehicle/truck/actros2/bluetec.dds'
18:07:21 : [fs] Unable to open file for reading. (/vehicle/truck/actros2/bodybasic.dds)
18:07:21 : [dds] Can not load '/vehicle/truck/actros2/bodybasic.dds'
18:07:21 : [fs] Unable to open file for reading. (/vehicle/truck/actros2/chrom.dds)
18:07:21 : [dds] Can not load '/vehicle/truck/actros2/chrom.dds'
18:07:21 : [fs] Unable to open file for reading. (/vehicle/truck/actros2/white.dds)
18:07:21 : [dds] Can not load '/vehicle/truck/actros2/white.dds'
18:07:21 : [fs] Unable to open file for reading. (/vehicle/truck/actros2/lschild.dds)
18:07:21 : [dds] Can not load '/vehicle/truck/actros2/lschild.dds'
18:07:21 : [fs] Unable to open file for reading. (/vehicle/truck/actros2/orange.dds)
18:07:21 : [dds] Can not load '/vehicle/truck/actros2/orange.dds'
18:07:21 : [fs] Unable to open file for reading. (/vehicle/truck/actros2/ablage.dds)
18:07:21 : [dds] Can not load '/vehicle/truck/actros2/ablage.dds'
18:07:21 : [fs] Unable to open file for reading. (/vehicle/truck/actros2/container.dds)
18:07:21 : [dds] Can not load '/vehicle/truck/actros2/container.dds'
18:07:21 : [fs] Unable to open file for reading. (/vehicle/truck/actros2/gardinen.dds)
18:07:21 : [dds] Can not load '/vehicle/truck/actros2/gardinen.dds'
18:07:21 : [fs] Unable to open file for reading. (/vehicle/truck/actros2/lozko.dds)
18:07:21 : [dds] Can not load '/vehicle/truck/actros2/lozko.dds'
18:07:21 : [fs] Unable to open file for reading. (/vehicle/truck/actros2/zub.dds)
18:07:21 : [dds] Can not load '/vehicle/truck/actros2/zub.dds'
18:07:44 : quit
18:07:44 : [gfx] Destroying drawable (/procedural/truck0.tobj)
18:07:44 : [gfx] Destroying drawable (/procedural/truck1.tobj)
18:07:44 : [gfx] Destroying drawable (/procedural/truck2.tobj)
18:07:44 : [gfx] Destroying drawable (/procedural/truck3.tobj)
18:07:44 : [gfx] Destroying drawable (/procedural/truck4.tobj)
18:07:44 : [gfx] Destroying drawable (/procedural/truck5.tobj)
18:07:44 : [gfx] Destroying drawable (/procedural/truck6.tobj)
18:07:44 : [gfx] Destroying drawable (/procedural/truck7.tobj)
18:07:44 : [gfx] Destroying drawable (/procedural/truck8.tobj)
18:07:44 : [gfx] Destroying drawable (/procedural/truck9.tobj)
18:07:44 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
18:07:44 : [gfx] Destroying drawable (/procedural/left_mirror.tobj)
18:07:44 : [gfx] Destroying drawable (/procedural/right_mirror.tobj)
18:07:44 : [gfx] Destroying drawable (/procedural/water_env.tobj)
18:07:44 : [gfx] Destroying drawable (/procedural/ocean_env.tobj)
18:07:44 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
18:07:44 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
18:07:44 : [gl] Context shutdown
18:07:44 : [sys] process shutdown


würde mich freuen auf eine lösung :)


Nach oben
 

 Betreff des Beitrags: Re: Lkw Pink durch converten von haulin auf gts !!
BeitragVerfasst: 7. Okt 2010, 17:25 
Offline
ADMIN
ADMIN
 Profil

Registriert: 02.2010
Beiträge: 1411
Geschlecht: männlich
ist doch hübsch also ich würd den so lassen :D
scherz bei seite ziehe nochmals alle dds rein raus wenn das immer noch nicht geht dan sag mir mal dein verzeichnis vom lkw zb vehicle/truck/actros92
so müsste es bei dir normal sein und poste mal deine tobj

_________________
Bild


Nach oben
 

 Betreff des Beitrags: Re: Lkw Pink durch converten von haulin auf gts !!
BeitragVerfasst: 7. Okt 2010, 17:32 
Offline
Friends
Friends
Benutzeravatar
 Profil

Registriert: 12.2009
Beiträge: 1177
Wohnort: Baesweiler
Geschlecht: männlich
:shock: dad is mal ne schicke farbe des kenn ich wenn man auch beim skin über de grenze gegangen is und dann im game war auch alles Pink.


Nach oben
 

 Betreff des Beitrags: Re: Lkw Pink durch converten von haulin auf gts !!
BeitragVerfasst: 7. Okt 2010, 17:36 
Offline
Benutzeravatar
 Profil

Registriert: 05.2010
Beiträge: 58
Geschlecht: nicht angegeben
Mit dem dds wechseln bringt nix
und meinst du den pfad ?
Bild

und tobj dateien wie meinst du die mit posten ein bild ?


Nach oben
 

 Betreff des Beitrags: Re: Lkw Pink durch converten von haulin auf gts !!
BeitragVerfasst: 7. Okt 2010, 17:40 
Offline
ADMIN
ADMIN
 Profil

Registriert: 02.2010
Beiträge: 1411
Geschlecht: männlich
stell mal painjobs uff 3
Bild
dan sind tob die öffnen und mir zeigen

_________________
Bild


Nach oben
 

 Betreff des Beitrags: Re: Lkw Pink durch converten von haulin auf gts !!
BeitragVerfasst: 7. Okt 2010, 17:46 
Offline
Benutzeravatar
 Profil

Registriert: 05.2010
Beiträge: 58
Geschlecht: nicht angegeben
ne hat nix gebracht

der black dragon hat in icq auch gesagt das es die dds dateien nicht liest !

tobj kommen gleich !


Nach oben
 

 Betreff des Beitrags: Re: Lkw Pink durch converten von haulin auf gts !!
BeitragVerfasst: 7. Okt 2010, 17:51 
Offline
Benutzeravatar
 Profil

Registriert: 05.2010
Beiträge: 58
Geschlecht: nicht angegeben
hab sie hier !

Bild


Nach oben
 

 Betreff des Beitrags: Re: Lkw Pink durch converten von haulin auf gts !!
BeitragVerfasst: 7. Okt 2010, 18:32 
Offline
ADMIN
ADMIN
 Profil

Registriert: 02.2010
Beiträge: 1411
Geschlecht: männlich
du sollst die öffnen und dan mir bild senden :uglylol:

_________________
Bild


Nach oben
 

 Betreff des Beitrags: Re: Lkw Pink durch converten von haulin auf gts !!
BeitragVerfasst: 7. Okt 2010, 18:39 
Offline
Benutzeravatar
 Profil

Registriert: 05.2010
Beiträge: 58
Geschlecht: nicht angegeben
sorry

hoffentlich past des so Bild


Nach oben
 

 Betreff des Beitrags: Re: Lkw Pink durch converten von haulin auf gts !!
BeitragVerfasst: 7. Okt 2010, 19:35 
Offline
ADMIN
ADMIN
 Profil

Registriert: 02.2010
Beiträge: 1411
Geschlecht: männlich
wenn du mit pmg pmd pmc exportierst dan schmeiß die tobj vom zmod da rein wenn nicht schaue das am ende nut bodybasic.dds steht

_________________
Bild


Nach oben
 

Beiträge der letzten Zeit anzeigen:  Sortiere nach  
Ein neues Thema erstellen Auf das Thema antworten  [ 12 Beiträge ] Gehe zu Seite 1, 2  Nächste

Alle Zeiten sind UTC + 1 Stunde



Wer ist online?

Mitglieder in diesem Forum: 0 Mitglieder und 1 Gast


Du darfst keine neuen Themen in diesem Forum erstellen.
Du darfst keine Antworten zu Themen in diesem Forum erstellen.
Du darfst deine Beiträge in diesem Forum nicht ändern.
Du darfst deine Beiträge in diesem Forum nicht löschen.

Suche nach:
Gehe zu:  
cron
© phpBB® Forum Software | Design by ERLKÖNIG phpBB3 Forum von phpBB8.de