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 Betreff des Beitrags: Re: not enough rear wheels
BeitragVerfasst: 26. Dez 2010, 02:32 
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ADMIN
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Registriert: 08.2009
Beiträge: 3810
Wohnort: Ribnitz-Damgarten (bei Rostock)
Geschlecht: männlich
zeig mal her welche truck wars denn mal ?

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 Betreff des Beitrags: Re: not enough rear wheels
BeitragVerfasst: 30. Dez 2010, 15:28 
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Registriert: 09.2009
Beiträge: 11
Wohnort: Hamburg
Geschlecht: männlich
Hi, habe das selbe problem, könntet ihr mir da schnelle hilfe geben

also im zmod habe ich die wheelpunkte wheel.fr, wheel. fl, wheel.rr und wheel.rl gesetzt, habe es auch schon mit wheel.ml und mr versucht, hat nichts gebracht...
dann habe ich es mit anderen felgen versucht, auch nichts...

hoffe das man mir helfen kann...

Hier mal meine Eurotrucks.txt

******** : log created on : Thursday December 30 2010 @ 15:22:16
15:22:16 : [sys] running on x86 / Windows 7 (version 6.1) /
15:22:16 : [sys] DirectX version : 4.09.00.0904
15:22:16 : [cpu] AuthenticAMD [AMD Athlon(tm) 64 X2 Dual Core Processor 4800+] at ~2500MHz.
15:22:16 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
15:22:16 : [sys] using QPC / ACPI (PM Clock) timer (thread affinity: 1), frequency 3579545Hz
15:22:16 : physical memory detected (2097151K/1956200K)
15:22:16 : virtual memory detected (2097024K/2035284K)
15:22:16 : Trying to allocate memory pool (409600K)
15:22:16 : [zipfs] base.scs: mounted ok, 9452 entries [crc_0x89e9427f]
15:22:16 : [ufs] registered symlink from /custom_build/de_de to /
15:22:16 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0xe4636951]
15:22:16 : [ufs] Home directory: 'C:/Users/Fraksy/Documents/Euro Truck Simulator'.
15:22:16 : Mounting extra package: C:/Users/Fraksy/Documents/Euro Truck Simulator/mod/ETS-Winter-Mod.zip
15:22:16 : [zipfs] C:/Users/Fraksy/Documents/Euro Truck Simulator/mod/ETS-Winter-Mod.zip: mounted ok, 292 entries [crc_0x31ae2fc7]
15:22:16 : Mounting extra package: C:/Users/Fraksy/Documents/Euro Truck Simulator/mod/Flarepack all in one.scs
15:22:16 : [zipfs] C:/Users/Fraksy/Documents/Euro Truck Simulator/mod/Flarepack all in one.scs: mounted ok, 204 entries [crc_0xbd835f10]
15:22:16 : Mounting extra package: C:/Users/Fraksy/Documents/Euro Truck Simulator/mod/Flarepack für ETS all in one.scs
15:22:16 : [zipfs] C:/Users/Fraksy/Documents/Euro Truck Simulator/mod/Flarepack für ETS all in one.scs: mounted ok, 202 entries [crc_0x5dedc1b9]
15:22:16 : Mounting extra package: C:/Users/Fraksy/Documents/Euro Truck Simulator/mod/flarepack_by_Samson_with_one_LED.scs
15:22:16 : [zipfs] C:/Users/Fraksy/Documents/Euro Truck Simulator/mod/flarepack_by_Samson_with_one_LED.scs: mounted ok, 95 entries [crc_0x3abfa1e6]
15:22:16 : Mounting extra package: C:/Users/Fraksy/Documents/Euro Truck Simulator/mod/flares_by_newS.scs
15:22:16 : [zipfs] C:/Users/Fraksy/Documents/Euro Truck Simulator/mod/flares_by_newS.scs: mounted ok, 38 entries [crc_0xf2938c85]
15:22:16 : Mounting extra package: C:/Users/Fraksy/Documents/Euro Truck Simulator/mod/Haulin_Xeon_headlights.scs
15:22:16 : [zipfs] C:/Users/Fraksy/Documents/Euro Truck Simulator/mod/Haulin_Xeon_headlights.scs: mounted ok, 4 entries [crc_0xffdfc5e9]
15:22:16 : Mounting extra package: C:/Users/Fraksy/Documents/Euro Truck Simulator/mod/Night Mod.scs
15:22:16 : [zipfs] C:/Users/Fraksy/Documents/Euro Truck Simulator/mod/Night Mod.scs: mounted ok, 8 entries [crc_0xb0c268ae]
15:22:16 : Mounting extra package: C:/Users/Fraksy/Documents/Euro Truck Simulator/mod/posiflares.scs
15:22:16 : [zipfs] C:/Users/Fraksy/Documents/Euro Truck Simulator/mod/posiflares.scs: mounted ok, 18 entries [crc_0xea9165c2]
15:22:16 : Mounting extra package: C:/Users/Fraksy/Documents/Euro Truck Simulator/mod/Scania T730 SRtrans.scs
15:22:16 : [zipfs] C:/Users/Fraksy/Documents/Euro Truck Simulator/mod/Scania T730 SRtrans.scs: mounted ok, 107 entries [crc_0xb1e563dc]
15:22:16 : Mounting extra package: C:/Users/Fraksy/Documents/Euro Truck Simulator/mod/Smoke.scs
15:22:16 : [zipfs] C:/Users/Fraksy/Documents/Euro Truck Simulator/mod/Smoke.scs: mounted ok, 8 entries [crc_0xa92b776b]
15:22:16 : Mounting extra package: C:/Users/Fraksy/Documents/Euro Truck Simulator/mod/Trailer EKERI HOLLAND (Reefer).scs
15:22:16 : [zipfs] C:/Users/Fraksy/Documents/Euro Truck Simulator/mod/Trailer EKERI HOLLAND (Reefer).scs: mounted ok, 49 entries [crc_0x503d1b87]
15:22:16 : exec /home/config.cfg
15:22:16 : [sys] Executing /home/config.cfg ...
15:22:16 : uset g_minicon "0"
15:22:16 : uset g_console "1"
15:22:16 : uset g_trackir "1"
15:22:16 : uset g_developer "1"
15:22:16 : uset g_save_idx "1"
15:22:16 : uset g_mouse_control "0"
15:22:16 : uset g_steering_func_param "0.0"
15:22:16 : uset g_joy_axis_brake_dz "0.0"
15:22:16 : uset g_joy_axis_brake "7"
15:22:16 : uset g_joy_ff_gain "1.0"
15:22:16 : uset g_joy_axis_throttle_dz "0.0"
15:22:16 : uset g_joy_axis_throttle "7"
15:22:16 : uset g_joy_axis_ff "0"
15:22:16 : uset g_joy_axis_combine "0"
15:22:16 : uset g_joy_axis_steer_sens "0.6"
15:22:16 : uset g_joy_axis_steer_dz "0.0"
15:22:16 : uset g_joy_axis_steer "7"
15:22:16 : uset g_tutorial "0"
15:22:16 : uset g_job_sort "2"
15:22:16 : uset g_gauges "0"
15:22:16 : uset g_mirrors "1"
15:22:16 : uset g_fatigue "1"
15:22:16 : uset g_police "0"
15:22:16 : uset g_subtitles "0"
15:22:16 : uset g_quality "2"
15:22:16 : uset g_reflection "1"
15:22:16 : uset g_atrans "1"
15:22:16 : uset g_flyspeed "100.0"
15:22:16 : uset g_lang "de_de"
15:22:16 : uset g_colbox "0"
15:22:16 : uset r_gamma "1.0"
15:22:16 : uset r_path "5"
15:22:16 : uset r_msaa "4"
15:22:16 : uset r_fullscreen "0"
15:22:16 : uset r_mode "1024x768x32x0"
15:22:16 : uset r_device "gl"
15:22:16 : uset r_driver "gl"
15:22:16 : uset g_texture_usage_stats "0"
15:22:16 : uset g_fps "0"
15:22:16 : uset ds8_mix_channels "2"
15:22:16 : uset ds8_mix_depth "16"
15:22:16 : uset ds8_mix_rate "44100"
15:22:16 : uset ds8_reverse_stereo "0"
15:22:16 : uset s_acceleration "0"
15:22:16 : uset s_mix_channels "2"
15:22:16 : uset s_mix_depth "16"
15:22:16 : uset s_mix_rate "44100"
15:22:16 : uset s_sfx_enabled "1"
15:22:16 : uset s_music_enabled "1"
15:22:16 : uset s_sfx_volume "1.0"
15:22:16 : uset s_music_volume "1.0"
15:22:16 : uset s_reverse_stereo "0"
15:22:16 : uset s_device "ds8"
15:22:16 : uset r_vsync "1"
15:22:16 : uset r_quirks "0"
15:22:16 : uset r_anisotropy_factor "0.5"
15:22:16 : uset r_texture_detail "0"
15:22:16 : uset i_force_gain "1.0"
15:22:16 : uset i_feedback "1"
15:22:16 : uset i_joystick2 "-1"
15:22:16 : uset i_joystick1 "-1"
15:22:16 : uset i_deadzone "0.0"
15:22:16 : uset i_device "di8"
15:22:16 : uset m_invert "0"
15:22:16 : uset m_sensitivity "0.33"
15:22:16 : uset m_filter "0"
15:22:16 : uset g_view_dist "1.0"
15:22:16 : Euro Truck Simulator init ver.1.3 (rev. 24412)
15:22:16 : [gl] ICD OpenGL driver detected.
15:22:16 : [gl] driver: ATI Radeon HD 2600 XT
15:22:16 : [gl] vendor: ATI Technologies Inc.
15:22:16 : [gl] version: 3.3.10243 Compatibility Profile Context
15:22:16 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_shader_stencil_export GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
15:22:16 : [gl] GL_max_texture_size: 8192
15:22:16 : [gl] taking advantage of 'GL_ARB_multitexture'
15:22:16 : [gl] Sampler count: 8
15:22:16 : [gl] taking advantage of 'GL_ARB_fragment_program'
15:22:16 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
15:22:16 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
15:22:16 : [gl] taking advantage of 'GL_ARB_texture_compression'
15:22:16 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
15:22:16 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
15:22:16 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
15:22:16 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
15:22:16 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
15:22:16 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
15:22:16 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
15:22:16 : [gl] taking advantage of 'GL_ARB_vertex_program'
15:22:16 : [gl] Vertex attribute count: 16
15:22:16 : [gl] taking advantage of 'GL_ARB_shader_objects'
15:22:16 : [gl] taking advantage of 'GL_ARB_vertex_shader'
15:22:16 : [gl] taking advantage of 'GL_ARB_fragment_shader'
15:22:16 : [gl] taking advantage of 'GL_ATI_fragment_shader'
15:22:16 : [gl] taking advantage of 'GL_ATI_draw_buffers'
15:22:16 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
15:22:16 : [gl] taking advantage of 'GL_EXT_blend_color'
15:22:16 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
15:22:16 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
15:22:16 : [gl] taking advantage of 'GL_EXT_rescale_normal'
15:22:16 : [gl] taking advantage of 'GL_EXT_secondary_color'
15:22:16 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
15:22:16 : [gl] taking advantage of 'GL_EXT_texture3D'
15:22:16 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
15:22:16 : [gl] taking advantage of 'GL_EXT_texture_env_add'
15:22:16 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
15:22:16 : [gl] Max anisotropy factor: 16
15:22:16 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
15:22:16 : [gl] taking advantage of 'WGL_ARB_extensions_string'
15:22:16 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
15:22:16 : [gl] taking advantage of 'WGL_EXT_swap_control'
15:22:16 : [gl] taking advantage of 'WGL_ARB_pixel_format'
15:22:16 : [gl] taking advantage of 'WGL_ARB_pbuffer'
15:22:16 : [gl] taking advantage of 'WGL_ARB_render_texture'
15:22:16 : [gl] taking advantage of 'GL_ARB_multisample'
15:22:16 : [gl] Detected support for 8x anti-aliasing.
15:22:16 : [gl] Detected support for 4x anti-aliasing.
15:22:16 : [gl] Detected support for 2x anti-aliasing.
15:22:16 : [gl] Detected support for 1x anti-aliasing.
15:22:16 : Rendering path available: GL1X
15:22:16 : Rendering path available: ARB1
15:22:16 : Rendering path available: R2XX
15:22:16 : Rendering path available: ARB2
15:22:16 : Rendering path available: GL2X
15:22:16 : [dx9] Direct3D9Ex detected.
15:22:16 : [dx9] Number of adapters found: 1
15:22:16 : [dx9] Adapter #0: ATI Radeon HD 2600 XT (aticfx32.dll) [driver version: 8.17.10.1047]
15:22:16 : Rendering path available: SM2X
15:22:16 : Rendering path available: SM3X
15:22:16 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits).
15:22:16 : [gl] wglCreateContext: OK
15:22:17 : [gl] OpenGL framebuffer context init OK
15:22:17 : [gfx] Created drawable (/procedural/dashboard.tobj)
15:22:17 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
15:22:17 : [gfx] Created drawable (/procedural/generic_env.tobj)
15:22:17 : [gfx] Created drawable (/procedural/water_env.tobj)
15:22:17 : [snd] select device (ds8)
15:22:17 : [ds8] Available device : Primärer Soundtreiber ().
15:22:17 : [ds8] Available device : Lautsprecher (Realtek High Definition Audio) ({0.0.0.00000000}.{d8381ec4-97fa-44d8-a971-37ec76aa6b6a}).
15:22:17 : [ds8] Available device : Realtek HDMI Output (Realtek High Definition Audio) ({0.0.0.00000000}.{473da1f7-3074-4b78-8515-7f59c2d3ff13}).
15:22:17 : [ds8] Initialization OK.
15:22:17 : g_ui_recache
15:22:17 : exit
15:22:17 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
15:22:17 : Not enough (0) rear wheels in model @@trk_scania_rcab_a@@.
15:22:17 : Loading city data ....
15:22:17 : Loading country data ....
15:22:17 : Loading cargo data ....
15:22:27 : ui t console:system_02
15:22:33 : ui t console:system_02
15:22:38 : quit
15:22:38 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
15:22:38 : [gfx] Destroying drawable (/procedural/water_env.tobj)
15:22:38 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
15:22:38 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
15:22:38 : [gl] Context shutdown
15:22:38 : [sys] process shutdown


Hier noch meine Definition vom Scania:

driveable_vehicle_data: vehicle.scania.rcab.a
{
name: "@@trk_scania_rcab_a@@"

price: 170900
tank_size:1400
avg_consumption:26

#--------
# models
#--------
model: "/vehicle/truck/scan620/scan620.pmd"
lod: "/vehicle/truck/scan620/scan620.pmd"
collision: "/vehicle/truck/scan620/scan620.pmc"
variant: default

fwheel_model: "/vehicle/wheel/scaniaalc/wheel.pmd"
rwheel_model: "/vehicle/wheel/scaniaalc/wheel1.pmd"

interior_hood_model: "/vehicle/truck/scan620/hood.pmd"

#----------------
# physics params
#----------------
wheel_mass: 50.0

#-------------
# Child units
#-------------
chasis_data: chasis.1

sdata_ext: sound.0.ext
sdata_int: sound.0.int



preview: "scania"

game_points: 4

vehicle_class: 1

behind_camera: camera.behind.basic
interior_camera: camera.interior.scania.rcab
bumper_camera: camera.bumper.basic

cabin_camera: camera.cabin.basic
cabin_cam_off: (0.0, 4.5, 0.3)

wheel_camera: camera.wheel.basic
top_camera: camera.top.basic
tv_camera: camera.tv.basic

interior_data: interior.scania.rcab.exclusive

sleeper: true

# Red Green Blue Alpha
default_colors[]:(233, 110, 15, 255)
default_colors[]:( 1, 4, 0, 255)
default_colors[]:( 10, 54, 131, 255)
default_colors[]:(236, 236, 241, 255)
default_colors[]:(252, 186, 8, 255)
default_colors[]:( 0, 60, 34, 255)
default_colors[]:(112, 4, 4, 255)

# used for UI truck rendering
reflection_offset: (0.0, 2.6, 0.0)

upgrade_power1:8000
upgrade_power2:10000
upgrade_handling1:9000
upgrade_handling2:11000
upgrade_consumption1:2000
upgrade_consumption2:2500
upgrade_consumption3:5100

facts[]: "@@ui_engine@@: 456 kW (620 @@ui_hp@@) 3000 Nm, V8 16l"
facts[]: "@@ui_transmission@@: 14-@@ui_speeds@@"
facts[]: "@@ui_fuel_tank@@: 900 l"

}


Und dann noch nen bild im Zmodeler:

Bild

_________________
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 Betreff des Beitrags: Re: not enough rear wheels
BeitragVerfasst: 31. Dez 2010, 22:08 
Offline
ADMIN
ADMIN
Benutzeravatar
 Besuche Website  Profil

Registriert: 08.2009
Beiträge: 3810
Wohnort: Ribnitz-Damgarten (bei Rostock)
Geschlecht: männlich
hast dir räder auch in der scs mit drinne ?

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 Betreff des Beitrags: Re: not enough rear wheels
BeitragVerfasst: 3. Jan 2011, 04:26 
Offline
Benutzeravatar
 Profil

Registriert: 11.2010
Beiträge: 63
Geschlecht: männlich
hallo
schreib mal im zmodeler hinter base also so base (ABC)
dann müsste es gehen hatte mal das selbe hab es so geschireben und es ging versuch es mal

mfg. s.T...


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 Betreff des Beitrags: Re: not enough rear wheels
BeitragVerfasst: 3. Jan 2011, 18:28 
Offline
Benutzeravatar
 Profil

Registriert: 09.2009
Beiträge: 11
Wohnort: Hamburg
Geschlecht: männlich
Danke dir RoadRiderOIX, hat funktioniert... jetzt weiss ichs für die zukunft...

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 Betreff des Beitrags: Re: not enough rear wheels
BeitragVerfasst: 7. Jan 2011, 22:51 
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kein problem ^^ ommer gerne

mfg s.T...


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 Betreff des Beitrags: Re: not enough rear wheels
BeitragVerfasst: 8. Jan 2011, 21:02 
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Eig. ist das ganz einfach! entweder du hast zuviele gleichnamige wheelpoints oder du hast zu wenige wheelpoints! min 4. Wheelpoints müssen gegeben sein!

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