Aktuelle Zeit: 4. Dez 2016, 09:08

Alle Zeiten sind UTC + 1 Stunde





Ein neues Thema erstellen Auf das Thema antworten  [ 17 Beiträge ] Gehe zu Seite 1, 2  Nächste
AutorNachricht
 Betreff des Beitrags: Problem nach export
BeitragVerfasst: 27. Feb 2012, 16:59 
Offline
ADMIN
ADMIN
Benutzeravatar
 Besuche Website  Profil

Registriert: 10.2011
Beiträge: 485
Wohnort: Rhede
Geschlecht: männlich
Hi Leute,

Da ich mir auch den Zmodeler zugelegt hab,bin ich derzeit mit den grundlagen am versuchen und habe mir auch einiges erklären lassen.Nur jetzt habe ich alles so gemacht wie es mir erklärt wurde und habe den Truck auch so wie es mir erklärt wurde exportiert,nur jetzt stürzt mein spiel ab.Hier die Log
******** : log created on : Monday February 27 2012 @ 16:39:18
16:39:18 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
16:39:18 : [sys] DirectX version : 4.09.00.0904
16:39:18 : [cpu] GenuineIntel [ Intel(R) Pentium(R) 4 CPU 3.00GHz] at ~2992MHz.
16:39:18 : [cpu] Features utilized: fpu cmov mmx sse sse2.
16:39:18 : [sys] using QPC / ACPI (PM Clock) timer (thread affinity: 0), frequency 3579545Hz
16:39:18 : [mem] physical memory detected (2095176K/1579456K)
16:39:18 : [mem] virtual memory detected (2097024K/2063256K)
16:39:18 : [mem] Trying to allocate memory pool (409600K)
16:39:20 : [zipfs] base.scs: mounted ok, 12698 entries [0x943d26d6]
16:39:20 : [ufs] registered symlink from /custom_build/de_de to /
16:39:20 : [zipfs] <mem-addr-file>: mounted ok, 8 entries [0x359abc2e]
16:39:20 : [ufs] Home directory: 'C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator'.
16:39:20 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/Car_Trans_With_2ManTGX.scs
16:39:20 : [zipfs] Car_Trans_With_2ManTGX.scs: mounted ok, 31 entries [0x71fb3f1a]
16:39:20 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/D-TEC FlexiTrailer-goonsek.scs
16:39:20 : [zipfs] D-TEC FlexiTrailer-goonsek.scs: mounted ok, 42 entries [0x21dbb6c8]
16:39:20 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/Flarepack by Samson.scs
16:39:20 : [zipfs] Flarepack by Samson.scs: mounted ok, 48 entries [0x9e42c28d]
16:39:20 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/Flarepack.by.Samson.SCS_ti.scs
16:39:20 : [zipfs] Flarepack.by.Samson.SCS_ti.scs: mounted ok, 230 entries [0xfca76e8e]
16:39:20 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/Flares_by_newS_SCS_ti.scs
16:39:20 : [zipfs] Flares_by_newS_SCS_ti.scs: mounted ok, 38 entries [0xc5dc7165]
16:39:20 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/GTS Chemical cistern_by casper1.scs
16:39:20 : [zipfs] GTS Chemical cistern_by casper1.scs: mounted ok, 33 entries [0xc4f2807c]
16:39:20 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/gts-ats_doll_4achs-vario-tiefbett_cat.scs
16:39:20 : [zipfs] gts-ats_doll_4achs-vario-tiefbett_cat.scs: mounted ok, 45 entries [0xe5a59968]
16:39:20 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/gts_cabin_camera_settings_fixed_by_reinhard.scs
16:39:20 : [zipfs] gts_cabin_camera_settings_fixed_by_reinhard.scs: mounted ok, 11 entries [0x9ec53a06]
16:39:20 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/GTS_DAF XF 105.scs
16:39:20 : [zipfs] GTS_DAF XF 105.scs: mounted ok, 262 entries [0xba6a47b0]
16:39:20 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/Krone_Cool_Liner Bofrost.scs
16:39:20 : [zipfs] Krone_Cool_Liner Bofrost.scs: mounted ok, 51 entries [0x9a73a6c9]
16:39:20 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/Mega_Flare_Pack_V3.by_Harald-V70-VCB.scs
16:39:21 : [zipfs] Mega_Flare_Pack_V3.by_Harald-V70-VCB.scs: mounted ok, 470 entries [0x5c938adf]
16:39:21 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/reale_firmen.scs
16:39:21 : [zipfs] reale_firmen.scs: mounted ok, 121 entries [0xd1985f96]
16:39:21 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/Scania 142 H nta mod team zmod test.scs
16:39:21 : [zipfs] Scania 142 H nta mod team zmod test.scs: mounted ok, 293 entries [0xb54d8c4e]
16:39:21 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/Sound mod by TheMinicooper1993.scs
16:39:21 : [zipfs] Failed to process incompatible zip entry: sound/truck/scania/int/air_brake5.ogg
16:39:21 : [zipfs] Failed to process incompatible zip entry: sound/truck/scania/int/air_brake5.ogg
16:39:21 : [zipfs] Sound mod by TheMinicooper1993.scs: mounted ok, 41 entries [0x32bd03c1]
16:39:21 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/Steering_wheel_logos_convert_to_GTS_ATS_by_Harald-V70-VCB.scs
16:39:21 : [zipfs] Steering_wheel_logos_convert_to_GTS_ATS_by_Harald-V70-VCB.scs: mounted ok, 63 entries [0xb618a217]
16:39:21 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/Trailer Per Broddes Akeri.scs
16:39:21 : [zipfs] Trailer Per Broddes Akeri.scs: mounted ok, 46 entries [0x8be7321e]
16:39:21 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/Trailers Food DAF.scs
16:39:21 : [zipfs] Trailers Food DAF.scs: mounted ok, 264 entries [0xb282e02a]
16:39:21 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/Trailers petrol for GTS_UKTS 06.scs
16:39:22 : [zipfs] Trailers petrol for GTS_UKTS 06.scs: mounted ok, 56 entries [0xa36c2607]
16:39:22 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/zz_schmitz_bretagne_reefer(DAF).scs
16:39:22 : [zipfs] zz_schmitz_bretagne_reefer(DAF).scs: mounted ok, 89 entries [0xb626133c]
16:39:22 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/zZz Garagen Entfernung - daLuzi.scs
16:39:22 : [zipfs] zZz Garagen Entfernung - daLuzi.scs: mounted ok, 3 entries [0x928643a8]
16:39:22 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/zZz Nachtmodus - daLuzi.scs
16:39:22 : [zipfs] zZz Nachtmodus - daLuzi.scs: mounted ok, 3 entries [0x63f9ca57]
16:39:22 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/zzzZvan Dalen log trailer.scs
16:39:22 : [zipfs] C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/zzzZvan Dalen log trailer.scs: This file is Reconstructed bij CJIB.

16:39:22 : [zipfs] C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/zzzZvan Dalen log trailer.scs: Contacts: *** Der Link ist nur für Mitglieder sichtbar, zum Login. ***

16:39:22 : [zipfs] C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/zzzZvan Dalen log trailer.scs: Copyright (C) 2010 by CJIB. All rights reserved.
16:39:22 : [zipfs] zzzZvan Dalen log trailer.scs: mounted ok, 52 entries [0x72cf0f5a]
16:39:22 : exec /home/config.cfg
16:39:22 : [sys] Executing /home/config.cfg ...
16:39:22 : uset g_minicon "0"
16:39:22 : uset g_console "1"
16:39:22 : uset g_trackir "1"
16:39:22 : uset g_developer "1"
16:39:22 : uset g_cargo_sort "0"
16:39:22 : uset g_save_idx "203"
16:39:22 : uset g_mouse_control "0"
16:39:22 : uset g_steering_func_param "0.0"
16:39:22 : uset g_joy_axis_brake_dz "0.0"
16:39:22 : uset g_joy_axis_brake "7"
16:39:22 : uset g_joy_ff_gain "1.0"
16:39:22 : uset g_joy_axis_throttle_dz "0.0"
16:39:22 : uset g_joy_axis_throttle "7"
16:39:22 : uset g_joy_axis_ff "0"
16:39:22 : uset g_joy_axis_combine "0"
16:39:22 : uset g_joy_axis_steer_sens "0.6"
16:39:22 : uset g_joy_axis_steer_dz "0.0"
16:39:22 : uset g_joy_axis_steer "7"
16:39:22 : uset g_tutorial "1"
16:39:22 : uset g_mirrors "1"
16:39:22 : uset g_fatigue "1"
16:39:22 : uset g_police "1"
16:39:22 : uset g_subtitles "0"
16:39:22 : uset g_clock_24 "1"
16:39:22 : uset g_quality "-1"
16:39:22 : uset g_reflection "1"
16:39:22 : uset g_atrans "0"
16:39:22 : uset g_flyspeed "100.0"
16:39:22 : uset g_lang "de_de"
16:39:22 : uset g_colbox "0"
16:39:22 : uset r_gamma "1"
16:39:22 : uset r_path "5"
16:39:22 : uset r_msaa "4"
16:39:22 : uset r_fullscreen "1"
16:39:22 : uset r_mode "1024x768x32x0"
16:39:22 : uset r_device "gl"
16:39:22 : uset r_driver "gl"
16:39:22 : uset g_detail_veg "2"
16:39:22 : uset g_texture_usage_stats "0"
16:39:22 : uset g_fps "0"
16:39:22 : uset ds8_mix_channels "2"
16:39:22 : uset ds8_mix_depth "16"
16:39:22 : uset ds8_mix_rate "44100"
16:39:22 : uset ds8_reverse_stereo "0"
16:39:22 : uset s_acceleration "1"
16:39:22 : uset s_mix_channels "2"
16:39:22 : uset s_mix_depth "16"
16:39:22 : uset s_mix_rate "44100"
16:39:22 : uset s_sfx_enabled "1"
16:39:22 : uset s_music_enabled "1"
16:39:22 : uset s_sfx_volume "0.29"
16:39:22 : uset s_music_volume "0"
16:39:22 : uset s_reverse_stereo "0"
16:39:22 : uset s_device "ds8"
16:39:22 : uset r_vsync "1"
16:39:22 : uset r_quirks "0"
16:39:22 : uset r_anisotropy_factor "0.25"
16:39:22 : uset r_texture_detail "0"
16:39:22 : uset i_force_gain "1.0"
16:39:22 : uset i_feedback "1"
16:39:22 : uset i_joystick2 "-1"
16:39:22 : uset i_joystick1 "-1"
16:39:22 : uset i_deadzone "0.0"
16:39:22 : uset i_device "di8"
16:39:22 : uset m_invert "0"
16:39:22 : uset m_sensitivity "0.33"
16:39:22 : uset m_filter "0"
16:39:22 : German Truck Simulator init ver.1.00 (rev. 25903)
16:39:22 : [gl] ICD OpenGL driver detected.
16:39:22 : [gl] driver: ATI Radeon HD 4600 Series
16:39:22 : [gl] vendor: ATI Technologies Inc.
16:39:22 : [gl] version: 2.1.8787
16:39:22 : [gl] GL extensions: GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
16:39:22 : [gl] GL_max_texture_size: 8192
16:39:22 : [gl] taking advantage of 'GL_multitexture'
16:39:22 : [gl] Sampler count: 8
16:39:22 : [gl] taking advantage of 'GL_ARB_fragment_program'
16:39:22 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
16:39:22 : [gl] taking advantage of 'GL_texture_border_clamp'
16:39:22 : [gl] taking advantage of 'GL_texture_compression'
16:39:22 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
16:39:22 : [gl] taking advantage of 'GL_texture_cube_map'
16:39:22 : [gl] taking advantage of 'GL_texture_env_crossbar'
16:39:22 : [gl] taking advantage of 'GL_texture_env_combine'
16:39:22 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
16:39:22 : [gl] taking advantage of 'GL_transpose_matrix'
16:39:22 : [gl] taking advantage of 'GL_vertex_buffer_object'
16:39:22 : [gl] taking advantage of 'GL_ARB_vertex_program'
16:39:22 : [gl] Vertex attribute count: 16
16:39:22 : [gl] taking advantage of 'GL_shader_objects'
16:39:22 : [gl] taking advantage of 'GL_vertex_shader'
16:39:22 : [gl] taking advantage of 'GL_fragment_shader'
16:39:22 : [gl] taking advantage of 'GL_ATI_fragment_shader'
16:39:22 : [gl] taking advantage of 'GL_draw_buffers'
16:39:22 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
16:39:22 : [gl] taking advantage of 'GL_blend_color'
16:39:22 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
16:39:22 : [gl] taking advantage of 'GL_draw_range_elements'
16:39:22 : [gl] taking advantage of 'GL_rescale_normal'
16:39:22 : [gl] taking advantage of 'GL_secondary_color'
16:39:22 : [gl] taking advantage of 'GL_separate_spcular_color'
16:39:22 : [gl] taking advantage of 'GL_texture3D'
16:39:22 : [gl] taking advantage of 'GL_texture_edge_clamp'
16:39:22 : [gl] taking advantage of 'GL_texture_env_add'
16:39:22 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
16:39:22 : [gl] Max anisotropy factor: 16
16:39:22 : [gl] taking advantage of 'GL_generate_mipmap'
16:39:22 : [gl] taking advantage of 'GL_ARB_framebuffer_object'
16:39:22 : [gl] taking advantage of 'WGL_ARB_extensions_string'
16:39:22 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association
16:39:22 : [gl] taking advantage of 'WGL_EXT_swap_control'
16:39:22 : [gl] taking advantage of 'WGL_ARB_pixel_format'
16:39:22 : [gl] taking advantage of 'GL_ARB_multisample'
16:39:22 : [gl] Detected support for 8x anti-aliasing.
16:39:22 : [gl] Detected support for 4x anti-aliasing.
16:39:22 : [gl] Detected support for 2x anti-aliasing.
16:39:22 : [gl] Detected support for 1x anti-aliasing.
16:39:22 : Rendering path available: GL1X
16:39:22 : Rendering path available: ARB1
16:39:22 : Rendering path available: R2XX
16:39:22 : Rendering path available: ARB2
16:39:22 : Rendering path available: GL2X
16:39:22 : [dx9] Direct3D9 detected.
16:39:22 : [dx9] Number of adapters found: 1
16:39:22 : [dx9] Adapter #0: ATI Radeon HD 4600 Series (ati2dvag.dll) [driver version: 6.14.10.6973]
16:39:22 : Rendering path available: SM2X
16:39:22 : Rendering path available: SM3X
16:39:22 : [gl] CDS init: OK
16:39:22 : [gl] SetPixelFormat: OK (20, color 32 bits, depth 24 bits).
16:39:22 : [gl] wglCreateContext: OK
16:39:22 : [gl] OpenGL framebuffer context init OK
16:39:22 : [gfx] Created drawable (/procedural/truck0.tobj)
16:39:22 : [gfx] Created drawable (/procedural/truck1.tobj)
16:39:22 : [gfx] Created drawable (/procedural/truck2.tobj)
16:39:22 : [gfx] Created drawable (/procedural/truck3.tobj)
16:39:22 : [gfx] Created drawable (/procedural/truck4.tobj)
16:39:22 : [gfx] Created drawable (/procedural/truck5.tobj)
16:39:22 : [gfx] Created drawable (/procedural/truck6.tobj)
16:39:22 : [gfx] Created drawable (/procedural/truck7.tobj)
16:39:22 : [gfx] Created drawable (/procedural/truck8.tobj)
16:39:22 : [gfx] Created drawable (/procedural/truck9.tobj)
16:39:22 : [gfx] Created drawable (/procedural/dashboard.tobj)
16:39:22 : [gfx] Created drawable (/procedural/left_mirror.tobj)
16:39:22 : [gfx] Created drawable (/procedural/right_mirror.tobj)
16:39:22 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
16:39:22 : [gfx] Created drawable (/procedural/generic_env.tobj)
16:39:22 : [gfx] Created drawable (/procedural/water_env.tobj)
16:39:22 : [gfx] Created drawable (/procedural/ocean_env.tobj)
16:39:22 : Setting UI reference mode to: 1152x864...
16:39:22 : [snd] select device (ds8)
16:39:22 : [ds8] Available device : Primärer Soundtreiber ().
16:39:22 : [ds8] Available device : SoundMAX Digital Audio (smwdm.sys).
16:39:22 : [ds8] Initialization OK.
16:39:22 : g_ui_recache
16:39:22 : exit
16:39:26 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
16:39:26 : Loading city data ....
16:39:26 : Loading cargo descriptions ....
16:39:51 : game
16:39:51 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
16:39:56 : Loading resource server data ....
16:39:56 : Loading road data ....
16:39:56 : Loading terrain data ....
16:39:56 : Loading railing data ....
16:39:56 : Loading building data ....
16:39:56 : Loading model data ....
16:39:56 : Loading prefab data ....
16:39:56 : Loading sign data ....
16:39:56 : Loading traffic lights data ....
16:39:56 : Loading vegetation data ....
16:39:56 : Loading hinges data ....
16:39:56 : Loading stamp data ....
16:39:56 : Loading movers data ....
16:39:56 : Loading animated models ....
16:39:57 : Loading sound item data ....
16:39:57 : Loading cargo data ....
16:39:57 : Loading company data ....
16:39:57 : Loading city data ....
16:39:57 : Loading cargo descriptions ....
16:39:57 : Map '/map/germany.mbd' loading started ....
16:39:57 : Map successfully loaded ....
16:39:58 : Starting the saved game (/home/save/94) ...
16:40:00 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/scania/bezug.dif_spec.add.env.mat'.


Ich hoffe ihr erfahrenen Zmodeler Leute könnt mir Helfen.
Danke im vorraus.
Pascal

_________________
MfG Pascal ;D
Bild


Nach oben
 

 Betreff des Beitrags: Re: Problem nach export
BeitragVerfasst: 27. Feb 2012, 17:20 
Offline
Benutzeravatar
 Profil

Registriert: 03.2011
Beiträge: 14
Geschlecht: nicht angegeben
du hast keinen env_factor in der mat.


Nach oben
 

 Betreff des Beitrags: Re: Problem nach export
BeitragVerfasst: 27. Feb 2012, 17:26 
Offline
ADMIN
ADMIN
Benutzeravatar
 Besuche Website  Profil

Registriert: 10.2011
Beiträge: 485
Wohnort: Rhede
Geschlecht: männlich
was bedeutet kein env-Faktor,also was ich ändern muss?
kann mir das jemand sagen?

_________________
MfG Pascal ;D
Bild


Nach oben
 

 Betreff des Beitrags: Re: Problem nach export
BeitragVerfasst: 27. Feb 2012, 19:24 
Offline
Benutzeravatar
 Profil

Registriert: 03.2011
Beiträge: 80
Wohnort: Deutschland
Geschlecht: männlich
sry keine ahnung ... einige modder tuen sich schwer etwas zu erklären, weil sich einige ganz toll fühlen es niemanden zu verraten ;)


Nach oben
 

 Betreff des Beitrags: Re: Problem nach export
BeitragVerfasst: 27. Feb 2012, 19:28 
Offline
ADMIN
ADMIN
Benutzeravatar
 Besuche Website  Profil

Registriert: 10.2011
Beiträge: 485
Wohnort: Rhede
Geschlecht: männlich
mmmmhhhh schade

_________________
MfG Pascal ;D
Bild


Nach oben
 

 Betreff des Beitrags: Re: Problem nach export
BeitragVerfasst: 27. Feb 2012, 19:44 
Offline
Friends
Friends
Benutzeravatar
 Profil

Registriert: 04.2011
Beiträge: 845
Wohnort: Frankenpower!!!
Geschlecht: männlich
space trucker hat geschrieben:
sry keine ahnung ... einige modder tuen sich schwer etwas zu erklären, weil sich einige ganz toll fühlen es niemanden zu verraten ;)


ja aber hat nen anderen grund ich kann modden aber erklären tu ich mir iwie schwer weil beim modden hab ich alles vor augen und weis was ich machen muss und beim erklären is das nich ;D

_________________
Bild


Nach oben
 

 Betreff des Beitrags: Re: Problem nach export
BeitragVerfasst: 27. Feb 2012, 19:49 
Offline
Benutzeravatar
 YIM  Profil

Registriert: 09.2010
Beiträge: 103
Geschlecht: männlich
öffne mal die MAT bezug und erstze sie mit dieser

material : "eut.dif_spec.add.env.fx" {
texture[0] : "bezug.tobj"
texture[1] : "/material/environment/generic_reflection.tobj"
ambient : { 0.7 , 0.7 , 0.7 }
diffuse : { 0.7 , 0.7 , 0.7 }
specular : { 0.55 , 0.55 , 0.55 }
shininess : 100
tint : { 1 , 1 , 1 }
env_factor : { 0.6 , 0.6 , 0.6 }
}


Nach oben
 

 Betreff des Beitrags: Re: Problem nach export
BeitragVerfasst: 27. Feb 2012, 20:10 
Offline
Benutzeravatar
 Profil

Registriert: 03.2011
Beiträge: 14
Geschlecht: nicht angegeben
space trucker hat geschrieben:
sry keine ahnung ... einige modder tuen sich schwer etwas zu erklären, weil sich einige ganz toll fühlen es niemanden zu verraten ;)

entschuldigung mr. perfect.. woher soll ich wissen das er nicht weiß was der env_factor sein soll?
solche wie du hab ich gerne^^


Nach oben
 

 Betreff des Beitrags: Re: Problem nach export
BeitragVerfasst: 27. Feb 2012, 20:12 
Offline
ADMIN
ADMIN
Benutzeravatar
 Besuche Website  Profil

Registriert: 10.2011
Beiträge: 485
Wohnort: Rhede
Geschlecht: männlich
Danke icecoldfrog nur jetzt stürzt mein spiel ab sobald ich irgendwie auf den truck zugreifen will egal ob save mit dem truck oder werkstatt.
hier die log:
******** : log created on : Monday February 27 2012 @ 20:03:35
20:03:35 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
20:03:35 : [sys] DirectX version : 4.09.00.0904
20:03:35 : [cpu] GenuineIntel [ Intel(R) Pentium(R) 4 CPU 3.00GHz] at ~2992MHz.
20:03:35 : [cpu] Features utilized: fpu cmov mmx sse sse2.
20:03:35 : [sys] using QPC / ACPI (PM Clock) timer (thread affinity: 0), frequency 3579545Hz
20:03:35 : [mem] physical memory detected (2095176K/1326216K)
20:03:35 : [mem] virtual memory detected (2097024K/2063256K)
20:03:35 : [mem] Trying to allocate memory pool (409600K)
20:03:37 : [zipfs] base.scs: mounted ok, 12698 entries [0x943d26d6]
20:03:37 : [ufs] registered symlink from /custom_build/de_de to /
20:03:37 : [zipfs] <mem-addr-file>: mounted ok, 8 entries [0x359abc2e]
20:03:37 : [ufs] Home directory: 'C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator'.
20:03:37 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/Car_Trans_With_2ManTGX.scs
20:03:37 : [zipfs] Car_Trans_With_2ManTGX.scs: mounted ok, 31 entries [0x71fb3f1a]
20:03:37 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/D-TEC FlexiTrailer-goonsek.scs
20:03:37 : [zipfs] D-TEC FlexiTrailer-goonsek.scs: mounted ok, 42 entries [0x21dbb6c8]
20:03:37 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/Flarepack by Samson.scs
20:03:37 : [zipfs] Flarepack by Samson.scs: mounted ok, 48 entries [0x9e42c28d]
20:03:37 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/Flarepack.by.Samson.SCS_ti.scs
20:03:37 : [zipfs] Flarepack.by.Samson.SCS_ti.scs: mounted ok, 230 entries [0xfca76e8e]
20:03:37 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/Flares_by_newS_SCS_ti.scs
20:03:38 : [zipfs] Flares_by_newS_SCS_ti.scs: mounted ok, 38 entries [0xc5dc7165]
20:03:38 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/GTS Chemical cistern_by casper1.scs
20:03:38 : [zipfs] GTS Chemical cistern_by casper1.scs: mounted ok, 33 entries [0xc4f2807c]
20:03:38 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/gts-ats_doll_4achs-vario-tiefbett_cat.scs
20:03:38 : [zipfs] gts-ats_doll_4achs-vario-tiefbett_cat.scs: mounted ok, 45 entries [0xe5a59968]
20:03:38 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/gts_cabin_camera_settings_fixed_by_reinhard.scs
20:03:38 : [zipfs] gts_cabin_camera_settings_fixed_by_reinhard.scs: mounted ok, 11 entries [0x9ec53a06]
20:03:38 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/GTS_DAF XF 105.scs
20:03:38 : [zipfs] GTS_DAF XF 105.scs: mounted ok, 262 entries [0xba6a47b0]
20:03:38 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/Krone_Cool_Liner Bofrost.scs
20:03:38 : [zipfs] Krone_Cool_Liner Bofrost.scs: mounted ok, 51 entries [0x9a73a6c9]
20:03:38 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/Mega_Flare_Pack_V3.by_Harald-V70-VCB.scs
20:03:38 : [zipfs] Mega_Flare_Pack_V3.by_Harald-V70-VCB.scs: mounted ok, 470 entries [0x5c938adf]
20:03:38 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/reale_firmen.scs
20:03:38 : [zipfs] reale_firmen.scs: mounted ok, 121 entries [0xd1985f96]
20:03:38 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/Scania 142 H nta mod team zmod test.scs
20:03:38 : [zipfs] Scania 142 H nta mod team zmod test.scs: mounted ok, 293 entries [0x5678ebe1]
20:03:38 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/Sound mod by TheMinicooper1993.scs
20:03:38 : [zipfs] Failed to process incompatible zip entry: sound/truck/scania/int/air_brake5.ogg
20:03:38 : [zipfs] Failed to process incompatible zip entry: sound/truck/scania/int/air_brake5.ogg
20:03:39 : [zipfs] Sound mod by TheMinicooper1993.scs: mounted ok, 41 entries [0x32bd03c1]
20:03:39 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/Steering_wheel_logos_convert_to_GTS_ATS_by_Harald-V70-VCB.scs
20:03:39 : [zipfs] Steering_wheel_logos_convert_to_GTS_ATS_by_Harald-V70-VCB.scs: mounted ok, 63 entries [0xb618a217]
20:03:39 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/Trailer Per Broddes Akeri.scs
20:03:39 : [zipfs] Trailer Per Broddes Akeri.scs: mounted ok, 46 entries [0x8be7321e]
20:03:39 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/Trailers Food DAF.scs
20:03:39 : [zipfs] Trailers Food DAF.scs: mounted ok, 264 entries [0xb282e02a]
20:03:39 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/Trailers petrol for GTS_UKTS 06.scs
20:03:39 : [zipfs] Trailers petrol for GTS_UKTS 06.scs: mounted ok, 56 entries [0xa36c2607]
20:03:39 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/zz_schmitz_bretagne_reefer(DAF).scs
20:03:39 : [zipfs] zz_schmitz_bretagne_reefer(DAF).scs: mounted ok, 89 entries [0xb626133c]
20:03:39 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/zZz Garagen Entfernung - daLuzi.scs
20:03:39 : [zipfs] zZz Garagen Entfernung - daLuzi.scs: mounted ok, 3 entries [0x928643a8]
20:03:39 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/zZz Nachtmodus - daLuzi.scs
20:03:39 : [zipfs] zZz Nachtmodus - daLuzi.scs: mounted ok, 3 entries [0x63f9ca57]
20:03:39 : Mounting extra package: C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/zzzZvan Dalen log trailer.scs
20:03:39 : [zipfs] C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/zzzZvan Dalen log trailer.scs: This file is Reconstructed bij CJIB.

20:03:39 : [zipfs] C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/zzzZvan Dalen log trailer.scs: Contacts: *** Der Link ist nur für Mitglieder sichtbar, zum Login. ***

20:03:39 : [zipfs] C:/Dokumente und Einstellungen/Stock/Eigene Dateien/German Truck Simulator/mod/zzzZvan Dalen log trailer.scs: Copyright (C) 2010 by CJIB. All rights reserved.
20:03:39 : [zipfs] zzzZvan Dalen log trailer.scs: mounted ok, 52 entries [0x72cf0f5a]
20:03:39 : exec /home/config.cfg
20:03:39 : [sys] Executing /home/config.cfg ...
20:03:39 : uset g_minicon "0"
20:03:39 : uset g_console "1"
20:03:39 : uset g_trackir "1"
20:03:39 : uset g_developer "1"
20:03:39 : uset g_cargo_sort "0"
20:03:39 : uset g_save_idx "203"
20:03:39 : uset g_mouse_control "0"
20:03:39 : uset g_steering_func_param "0.0"
20:03:39 : uset g_joy_axis_brake_dz "0.0"
20:03:39 : uset g_joy_axis_brake "7"
20:03:39 : uset g_joy_ff_gain "1.0"
20:03:39 : uset g_joy_axis_throttle_dz "0.0"
20:03:39 : uset g_joy_axis_throttle "7"
20:03:39 : uset g_joy_axis_ff "0"
20:03:39 : uset g_joy_axis_combine "0"
20:03:39 : uset g_joy_axis_steer_sens "0.6"
20:03:39 : uset g_joy_axis_steer_dz "0.0"
20:03:39 : uset g_joy_axis_steer "7"
20:03:39 : uset g_tutorial "1"
20:03:39 : uset g_mirrors "1"
20:03:39 : uset g_fatigue "1"
20:03:39 : uset g_police "1"
20:03:39 : uset g_subtitles "0"
20:03:39 : uset g_clock_24 "1"
20:03:39 : uset g_quality "-1"
20:03:39 : uset g_reflection "1"
20:03:39 : uset g_atrans "0"
20:03:39 : uset g_flyspeed "100.0"
20:03:39 : uset g_lang "de_de"
20:03:39 : uset g_colbox "0"
20:03:39 : uset r_gamma "1"
20:03:39 : uset r_path "5"
20:03:39 : uset r_msaa "4"
20:03:39 : uset r_fullscreen "1"
20:03:39 : uset r_mode "1024x768x32x0"
20:03:39 : uset r_device "gl"
20:03:39 : uset r_driver "gl"
20:03:39 : uset g_detail_veg "2"
20:03:39 : uset g_texture_usage_stats "0"
20:03:39 : uset g_fps "0"
20:03:39 : uset ds8_mix_channels "2"
20:03:39 : uset ds8_mix_depth "16"
20:03:39 : uset ds8_mix_rate "44100"
20:03:39 : uset ds8_reverse_stereo "0"
20:03:39 : uset s_acceleration "1"
20:03:39 : uset s_mix_channels "2"
20:03:39 : uset s_mix_depth "16"
20:03:39 : uset s_mix_rate "44100"
20:03:39 : uset s_sfx_enabled "1"
20:03:39 : uset s_music_enabled "1"
20:03:39 : uset s_sfx_volume "0.29"
20:03:39 : uset s_music_volume "0"
20:03:39 : uset s_reverse_stereo "0"
20:03:39 : uset s_device "ds8"
20:03:39 : uset r_vsync "1"
20:03:39 : uset r_quirks "0"
20:03:39 : uset r_anisotropy_factor "0.25"
20:03:39 : uset r_texture_detail "0"
20:03:39 : uset i_force_gain "1.0"
20:03:39 : uset i_feedback "1"
20:03:39 : uset i_joystick2 "-1"
20:03:39 : uset i_joystick1 "-1"
20:03:39 : uset i_deadzone "0.0"
20:03:39 : uset i_device "di8"
20:03:39 : uset m_invert "0"
20:03:39 : uset m_sensitivity "0.33"
20:03:39 : uset m_filter "0"
20:03:39 : German Truck Simulator init ver.1.00 (rev. 25903)
20:03:40 : [gl] ICD OpenGL driver detected.
20:03:40 : [gl] driver: ATI Radeon HD 4600 Series
20:03:40 : [gl] vendor: ATI Technologies Inc.
20:03:40 : [gl] version: 2.1.8787
20:03:40 : [gl] GL extensions: GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
20:03:40 : [gl] GL_max_texture_size: 8192
20:03:40 : [gl] taking advantage of 'GL_multitexture'
20:03:40 : [gl] Sampler count: 8
20:03:40 : [gl] taking advantage of 'GL_ARB_fragment_program'
20:03:40 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
20:03:40 : [gl] taking advantage of 'GL_texture_border_clamp'
20:03:40 : [gl] taking advantage of 'GL_texture_compression'
20:03:40 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
20:03:40 : [gl] taking advantage of 'GL_texture_cube_map'
20:03:40 : [gl] taking advantage of 'GL_texture_env_crossbar'
20:03:40 : [gl] taking advantage of 'GL_texture_env_combine'
20:03:40 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
20:03:40 : [gl] taking advantage of 'GL_transpose_matrix'
20:03:40 : [gl] taking advantage of 'GL_vertex_buffer_object'
20:03:40 : [gl] taking advantage of 'GL_ARB_vertex_program'
20:03:40 : [gl] Vertex attribute count: 16
20:03:40 : [gl] taking advantage of 'GL_shader_objects'
20:03:40 : [gl] taking advantage of 'GL_vertex_shader'
20:03:40 : [gl] taking advantage of 'GL_fragment_shader'
20:03:40 : [gl] taking advantage of 'GL_ATI_fragment_shader'
20:03:40 : [gl] taking advantage of 'GL_draw_buffers'
20:03:40 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
20:03:40 : [gl] taking advantage of 'GL_blend_color'
20:03:40 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
20:03:40 : [gl] taking advantage of 'GL_draw_range_elements'
20:03:40 : [gl] taking advantage of 'GL_rescale_normal'
20:03:40 : [gl] taking advantage of 'GL_secondary_color'
20:03:40 : [gl] taking advantage of 'GL_separate_spcular_color'
20:03:40 : [gl] taking advantage of 'GL_texture3D'
20:03:40 : [gl] taking advantage of 'GL_texture_edge_clamp'
20:03:40 : [gl] taking advantage of 'GL_texture_env_add'
20:03:40 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
20:03:40 : [gl] Max anisotropy factor: 16
20:03:40 : [gl] taking advantage of 'GL_generate_mipmap'
20:03:40 : [gl] taking advantage of 'GL_ARB_framebuffer_object'
20:03:40 : [gl] taking advantage of 'WGL_ARB_extensions_string'
20:03:40 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association
20:03:40 : [gl] taking advantage of 'WGL_EXT_swap_control'
20:03:40 : [gl] taking advantage of 'WGL_ARB_pixel_format'
20:03:40 : [gl] taking advantage of 'GL_ARB_multisample'
20:03:40 : [gl] Detected support for 8x anti-aliasing.
20:03:40 : [gl] Detected support for 4x anti-aliasing.
20:03:40 : [gl] Detected support for 2x anti-aliasing.
20:03:40 : [gl] Detected support for 1x anti-aliasing.
20:03:40 : Rendering path available: GL1X
20:03:40 : Rendering path available: ARB1
20:03:40 : Rendering path available: R2XX
20:03:40 : Rendering path available: ARB2
20:03:40 : Rendering path available: GL2X
20:03:40 : [dx9] Direct3D9 detected.
20:03:40 : [dx9] Number of adapters found: 1
20:03:40 : [dx9] Adapter #0: ATI Radeon HD 4600 Series (ati2dvag.dll) [driver version: 6.14.10.6973]
20:03:40 : Rendering path available: SM2X
20:03:40 : Rendering path available: SM3X
20:03:40 : [gl] CDS init: OK
20:03:40 : [gl] SetPixelFormat: OK (20, color 32 bits, depth 24 bits).
20:03:40 : [gl] wglCreateContext: OK
20:03:40 : [gl] OpenGL framebuffer context init OK
20:03:40 : [gfx] Created drawable (/procedural/truck0.tobj)
20:03:40 : [gfx] Created drawable (/procedural/truck1.tobj)
20:03:40 : [gfx] Created drawable (/procedural/truck2.tobj)
20:03:40 : [gfx] Created drawable (/procedural/truck3.tobj)
20:03:40 : [gfx] Created drawable (/procedural/truck4.tobj)
20:03:40 : [gfx] Created drawable (/procedural/truck5.tobj)
20:03:40 : [gfx] Created drawable (/procedural/truck6.tobj)
20:03:40 : [gfx] Created drawable (/procedural/truck7.tobj)
20:03:40 : [gfx] Created drawable (/procedural/truck8.tobj)
20:03:40 : [gfx] Created drawable (/procedural/truck9.tobj)
20:03:40 : [gfx] Created drawable (/procedural/dashboard.tobj)
20:03:40 : [gfx] Created drawable (/procedural/left_mirror.tobj)
20:03:40 : [gfx] Created drawable (/procedural/right_mirror.tobj)
20:03:40 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
20:03:40 : [gfx] Created drawable (/procedural/generic_env.tobj)
20:03:40 : [gfx] Created drawable (/procedural/water_env.tobj)
20:03:40 : [gfx] Created drawable (/procedural/ocean_env.tobj)
20:03:40 : Setting UI reference mode to: 1152x864...
20:03:40 : [snd] select device (ds8)
20:03:40 : [ds8] Available device : Primärer Soundtreiber ().
20:03:40 : [ds8] Available device : SoundMAX Digital Audio (smwdm.sys).
20:03:40 : [ds8] Initialization OK.
20:03:41 : g_ui_recache
20:03:41 : exit
20:03:45 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:03:45 : Loading city data ....
20:03:45 : Loading cargo descriptions ....
20:04:02 : game
20:04:03 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:04:11 : Loading resource server data ....
20:04:11 : Loading road data ....
20:04:11 : Loading terrain data ....
20:04:11 : Loading railing data ....
20:04:11 : Loading building data ....
20:04:11 : Loading model data ....
20:04:12 : Loading prefab data ....
20:04:12 : Loading sign data ....
20:04:13 : Loading traffic lights data ....
20:04:13 : Loading vegetation data ....
20:04:13 : Loading hinges data ....
20:04:13 : Loading stamp data ....
20:04:13 : Loading movers data ....
20:04:13 : Loading animated models ....
20:04:13 : Loading sound item data ....
20:04:13 : Loading cargo data ....
20:04:14 : Loading company data ....
20:04:14 : Loading city data ....
20:04:14 : Loading cargo descriptions ....
20:04:14 : Map '/map/germany.mbd' loading started ....
20:04:15 : Map successfully loaded ....
20:04:16 : Starting the saved game (/home/save/175) ...
20:04:17 : [r_effect_man] Failed to create effect 'eut.Default Material.fx'
20:04:17 : [material] Can not create effect 'eut.Default Material.fx' - requested in material '/vehicle/truck/scaniar620/Default Material.Default Material.mat'.
20:04:44 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/scania/szare.dif_spec.add.env.mat'.


Hoffe ihr könnt mir jetzt wieder helfen.Danke schonmal
Pascal

_________________
MfG Pascal ;D
Bild


Nach oben
 

 Betreff des Beitrags: Re: Problem nach export
BeitragVerfasst: 27. Feb 2012, 20:24 
Offline
Friends
Friends
Benutzeravatar
 Profil

Registriert: 12.2010
Beiträge: 842
Wohnort: Heppenheim (Bergstraße)
Geschlecht: männlich
du musst eig. semtliche mat dateien umschreiben, am besten is es wenn du nen truck umbaust immer die mat dateien vom ausgangs truck zu verwenden. wenn du mats hinzufügst dan kannst du die einträge aus vorhanden mats nehmen und musst nur den tobj pfad auf die entsprächende datei ändern.

Kleines bsp.
deine mat sieht z.b. so aus wie die von icefrog

material : "eut.dif_spec.add.env.fx" {
texture[0] : "bezug.tobj"
texture[1] : "/material/environment/generic_reflection.tobj"
ambient : { 0.7 , 0.7 , 0.7 }
diffuse : { 0.7 , 0.7 , 0.7 }
specular : { 0.55 , 0.55 , 0.55 }
shininess : 100
tint : { 1 , 1 , 1 }
env_factor : { 0.6 , 0.6 , 0.6 }
}

dan nimmst du diesen eintrag kopierst die auf deine neue mat und änderst den eintrag bei texture0 in z.b. so

material : "eut.dif_spec.add.env.fx" {
texture[0] : "kopfkissen.tobj"
texture[1] : "/material/environment/generic_reflection.tobj"
ambient : { 0.7 , 0.7 , 0.7 }
diffuse : { 0.7 , 0.7 , 0.7 }
specular : { 0.55 , 0.55 , 0.55 }
shininess : 100
tint : { 1 , 1 , 1 }
env_factor : { 0.6 , 0.6 , 0.6 }
}


aber wie gesagt in der regel is es immer am besten die mats vom original truck zu verwenden.

zu den begiffen wie env_factor kann ich dir leider nix sagen, ich hatte mal ne auflistung fals ich sie nochmal finde werd ich sie in den beitrag hier einfügen.

ich hofff ich konte dir damit weiterhelfen.

_________________
Mit den worten von Dave Dudley: "Keep on Truckin'"

Bild

Konfuzius sagt: "Suche dir den Job den du Liebst und du musst keinen Tag arbeiten"


Nach oben
 

Beiträge der letzten Zeit anzeigen:  Sortiere nach  
Ein neues Thema erstellen Auf das Thema antworten  [ 17 Beiträge ] Gehe zu Seite 1, 2  Nächste

Alle Zeiten sind UTC + 1 Stunde



Wer ist online?

Mitglieder in diesem Forum: 0 Mitglieder und 1 Gast


Du darfst keine neuen Themen in diesem Forum erstellen.
Du darfst keine Antworten zu Themen in diesem Forum erstellen.
Du darfst deine Beiträge in diesem Forum nicht ändern.
Du darfst deine Beiträge in diesem Forum nicht löschen.

Suche nach:
Gehe zu:  
cron
© phpBB® Forum Software | Design by ERLKÖNIG phpBB3 Forum von phpBB8.de