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Ein neues Thema erstellen Auf das Thema antworten  [ 7 Beiträge ] 
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 Betreff des Beitrags: Truck Probleme
BeitragVerfasst: 7. Mär 2011, 13:28 
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Registriert: 03.2011
Beiträge: 5
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Guten mittag ;-)
ich habe mir eben ein Truck von Scania runter geladen
und zwar den New R560 beta aber jetzt weiss ich nicht wie ich ihn zum laufen
bringen soll.
Wenn man den Truck runter geladen hat ist da nur ein Ordner ''Vehicle''

Könnte mir jemand evt. weiter helfen ?

Hier mal ein bild :-)
Bild

Lg GermanFan


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 Betreff des Beitrags: Re: Truck Probleme
BeitragVerfasst: 7. Mär 2011, 14:30 
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Registriert: 02.2010
Beiträge: 406
Wohnort: Hamburg
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Hallo GermanFan,

eigentlich ist es ganz einfach.

Sollte die heruntergeladene Datei eine

-> zip oder
-> scs Datei sein verschiebst du diese einfach nach

-> EuroTruckSimulator / mod

=================

Sollte diese Datei eine

-> rar Datei

sein entpackst du diese mit einem Freeware Programm wie z.B. 7zip oder WINrar
( www.chip.de )

mit 7ip kannst du ebenfalls beschädigte rar Datein entpacken.

Du öffnest also deine Rar und schaust ob dort eine scs oder zip drinnen ist.
Sollte dies der Fall sein gehst du wie in Pfeil 3 beschrieben vor.

Solltest du in deinem rar Archiv nur den Order vehicle haben gehst du wie folgt vor.

Du ziehst dir den kompletten Ordner "vehicle" auf deinen Desktop

Nun erstellst du eine "zip" Datei mit rechtsklick auf dem Desktop.
Diese benennst du z.B. Scania 560

Nun ziehst du den Ordner in deine zip Datei und stellst die kompressionsrate GANZ WICHTIG !!! auf speichern !
( also 0 Kompression)

Nun ziehst du deine neu erstelle Datei wie in Pfeil 3 in deinen Mod ordner.



Bitte Gib bescheid wenn es geklappt hat.

:danke1:

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Bild
=>Keine Modding & Skinanfragen.<=
Hardware Probleme? Einfach melden!


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 Betreff des Beitrags: Re: Truck Probleme
BeitragVerfasst: 7. Mär 2011, 17:00 
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Beiträge: 1411
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Nein Bahaus
hier du brauchst neue wheels weist du wie das geht wenn nicht mach ich dir das

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 Betreff des Beitrags: Re: Truck Probleme
BeitragVerfasst: 7. Mär 2011, 18:03 
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Hallo Bauhaus ,

erstmal danke für deine Antwort ;-)

Ich habe genau alles so gemacht wie du es beschrieben hast ,

Ich habe den Ordner "vehicle" auf meinem Desktop gezogen.

Danach habe ich eine ZIP datei erstellt und es "Scania R560" genannt.

Den Ordner habe ich in die ZIP datei reingeschoben und die kompressionsrate auf "Speichern" gemacht.

Das hat auch alles super geklappt ,

nur wenn ich mein Spiel starte , hängt es sich auf.

Lg GermanFan


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 Betreff des Beitrags: Re: Truck Probleme
BeitragVerfasst: 7. Mär 2011, 19:17 
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poste mal deine Log im Spoiler nachdem dein Game sich abgeschossen hat .

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DER TOD IS UNS STEHTS SO NAH DAS SEIN SCHATTEN AUF UNS FÄLLT]


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 Betreff des Beitrags: Re: Truck Probleme
BeitragVerfasst: 7. Mär 2011, 19:33 
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******** : log created on : Monday March 07 2011 @ 19:31:06
19:31:06 : [sys] running on x86 / Windows 7 (version 6.1) /
19:31:06 : [sys] DirectX version : 4.09.00.0904
19:31:06 : [cpu] GenuineIntel [Intel(R) Core(TM) i5 CPU M 460 @ 2.53GHz] at ~2527MHz.
19:31:06 : [cpu] Features utilized: fpu cmov mmx sse sse2.
19:31:06 : [sys] using QPC / unknown timer (thread affinity: 2), frequency 2467812Hz
19:31:06 : [mem] physical memory detected (3987312K/1890292K)
19:31:06 : [mem] virtual memory detected (2097024K/2022152K)
19:31:06 : [mem] Trying to allocate memory pool (409600K)
19:31:06 : [zipfs] base.scs: mounted ok, 12310 entries [0xd3092740]
19:31:06 : [ufs] registered symlink from /custom_build/de_de to /
19:31:06 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0xddfd4b97]
19:31:06 : [ufs] Home directory: 'C:/Users/Laptop Fabian/Documents/German Truck Simulator'.
19:31:06 : Mounting extra package: C:/Users/Laptop Fabian/Documents/German Truck Simulator/mod/LED Pack by Mopi.scs
19:31:06 : [zipfs] LED Pack by Mopi.scs: mounted ok, 86 entries [0xd75a647e]
19:31:06 : Mounting extra package: C:/Users/Laptop Fabian/Documents/German Truck Simulator/mod/map.scs
19:31:06 : [zipfs] map.scs: mounted ok, 3992 entries [0x2f68f887]
19:31:06 : Mounting extra package: C:/Users/Laptop Fabian/Documents/German Truck Simulator/mod/open_career_mod_by_luder.scs
19:31:06 : [zipfs] open_career_mod_by_luder.scs: mounted ok, 8 entries [0x9f426493]
19:31:06 : Mounting extra package: C:/Users/Laptop Fabian/Documents/German Truck Simulator/mod/Scania 560.zip
19:31:06 : [zipfs] Scania 560.zip: mounted ok, 272 entries [0xc71ee1b5]
19:31:06 : Mounting extra package: C:/Users/Laptop Fabian/Documents/German Truck Simulator/mod/Schwarzmuller trailer.scs
19:31:06 : [zipfs] Schwarzmuller trailer.scs: mounted ok, 43 entries [0xd646b331]
19:31:06 : Mounting extra package: C:/Users/Laptop Fabian/Documents/German Truck Simulator/mod/zzZzz_flares_for_GTS_1.02.scs.scs
19:31:06 : [zipfs] zzZzz_flares_for_GTS_1.02.scs.scs: mounted ok, 198 entries [0x634f459f]
19:31:06 : exec /home/config.cfg
19:31:06 : [sys] Executing /home/config.cfg ...
19:31:06 : uset g_minicon "0"
19:31:06 : uset g_console "0"
19:31:06 : uset g_trackir "1"
19:31:06 : uset g_developer "1"
19:31:06 : uset g_cargo_sort "0"
19:31:06 : uset g_save_idx "8"
19:31:06 : uset g_mouse_control "0"
19:31:06 : uset g_steering_func_param "0.0"
19:31:06 : uset g_joy_axis_brake_dz "0.0"
19:31:06 : uset g_joy_axis_brake "7"
19:31:06 : uset g_joy_ff_gain "1.0"
19:31:06 : uset g_joy_axis_throttle_dz "0.0"
19:31:06 : uset g_joy_axis_throttle "7"
19:31:06 : uset g_joy_axis_ff "0"
19:31:06 : uset g_joy_axis_combine "0"
19:31:06 : uset g_joy_axis_steer_sens "0.62"
19:31:06 : uset g_joy_axis_steer_dz "0.0"
19:31:06 : uset g_joy_axis_steer "7"
19:31:06 : uset g_tutorial "1"
19:31:06 : uset g_mirrors "1"
19:31:06 : uset g_fatigue "1"
19:31:06 : uset g_police "0"
19:31:06 : uset g_subtitles "0"
19:31:06 : uset g_clock_24 "1"
19:31:06 : uset g_quality "1"
19:31:06 : uset g_reflection "0"
19:31:06 : uset g_mph "0"
19:31:06 : uset g_atrans "0"
19:31:06 : uset g_flyspeed "50.0"
19:31:06 : uset g_lang "de_de"
19:31:06 : uset g_colbox "0"
19:31:06 : uset r_gamma "1.0"
19:31:06 : uset r_path "5"
19:31:06 : uset r_msaa "4"
19:31:06 : uset r_fullscreen "1"
19:31:06 : uset r_mode "1600x900x32x60"
19:31:06 : uset r_device "gl"
19:31:06 : uset r_driver "gl"
19:31:06 : uset g_detail_veg "2"
19:31:06 : uset g_texture_usage_stats "0"
19:31:06 : uset g_fps "0"
19:31:06 : uset ds8_mix_channels "2"
19:31:06 : uset ds8_mix_depth "16"
19:31:06 : uset ds8_mix_rate "44100"
19:31:06 : uset ds8_reverse_stereo "0"
19:31:06 : uset s_acceleration "0"
19:31:06 : uset s_mix_channels "2"
19:31:06 : uset s_mix_depth "16"
19:31:06 : uset s_mix_rate "44100"
19:31:06 : uset s_sfx_enabled "1"
19:31:06 : uset s_music_enabled "1"
19:31:06 : uset s_sfx_volume "1.0"
19:31:06 : uset s_music_volume "0.8"
19:31:06 : uset s_reverse_stereo "0"
19:31:06 : uset s_device "ds8"
19:31:06 : uset r_vsync "1"
19:31:06 : uset r_quirks "0"
19:31:06 : uset r_anisotropy_factor "0.2"
19:31:06 : uset r_texture_detail "0"
19:31:06 : uset i_force_gain "1.0"
19:31:06 : uset i_feedback "1"
19:31:06 : uset i_joystick2 "-1"
19:31:06 : uset i_joystick1 "-1"
19:31:06 : uset i_deadzone "0.0"
19:31:06 : uset i_device "di8"
19:31:06 : uset m_invert "0"
19:31:06 : uset m_sensitivity "0.33"
19:31:06 : uset m_filter "0"
19:31:06 : German Truck Simulator init ver.1.04 (rev. 26248)
19:31:06 : [gl] ICD OpenGL driver detected.
19:31:06 : [gl] driver: ATI Mobility Radeon HD 5650
19:31:06 : [gl] vendor: ATI Technologies Inc.
19:31:06 : [gl] version: 4.0.9901 Compatibility Profile Context
19:31:06 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
19:31:06 : [gl] GL_max_texture_size: 16384
19:31:06 : [gl] taking advantage of 'GL_multitexture'
19:31:06 : [gl] Sampler count: 8
19:31:06 : [gl] taking advantage of 'GL_ARB_fragment_program'
19:31:06 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
19:31:06 : [gl] taking advantage of 'GL_texture_border_clamp'
19:31:06 : [gl] taking advantage of 'GL_texture_compression'
19:31:06 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
19:31:06 : [gl] taking advantage of 'GL_texture_cube_map'
19:31:06 : [gl] taking advantage of 'GL_texture_env_crossbar'
19:31:06 : [gl] taking advantage of 'GL_texture_env_combine'
19:31:06 : [gl] taking advantage of 'GL_texture_rectangle'
19:31:06 : [gl] taking advantage of 'GL_transpose_matrix'
19:31:06 : [gl] taking advantage of 'GL_vertex_buffer_object'
19:31:06 : [gl] taking advantage of 'GL_ARB_vertex_program'
19:31:06 : [gl] Vertex attribute count: 16
19:31:06 : [gl] taking advantage of 'GL_shader_objects'
19:31:06 : [gl] taking advantage of 'GL_vertex_shader'
19:31:06 : [gl] taking advantage of 'GL_fragment_shader'
19:31:06 : [gl] taking advantage of 'GL_ATI_fragment_shader'
19:31:06 : [gl] taking advantage of 'GL_draw_buffers'
19:31:06 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
19:31:06 : [gl] taking advantage of 'GL_blend_color'
19:31:06 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
19:31:06 : [gl] taking advantage of 'GL_draw_range_elements'
19:31:06 : [gl] taking advantage of 'GL_rescale_normal'
19:31:06 : [gl] taking advantage of 'GL_secondary_color'
19:31:06 : [gl] taking advantage of 'GL_separate_spcular_color'
19:31:06 : [gl] taking advantage of 'GL_texture3D'
19:31:06 : [gl] taking advantage of 'GL_texture_edge_clamp'
19:31:06 : [gl] taking advantage of 'GL_texture_env_add'
19:31:06 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
19:31:06 : [gl] Max anisotropy factor: 16
19:31:06 : [gl] taking advantage of 'GL_generate_mipmap'
19:31:06 : [gl] taking advantage of 'GL_framebuffer_object'
19:31:06 : [gl] taking advantage of 'WGL_ARB_extensions_string'
19:31:06 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
19:31:06 : [gl] taking advantage of 'WGL_EXT_swap_control'
19:31:06 : [gl] taking advantage of 'WGL_ARB_pixel_format'
19:31:06 : [gl] taking advantage of 'GL_ARB_multisample'
19:31:06 : [gl] Detected support for 8x anti-aliasing.
19:31:06 : [gl] Detected support for 4x anti-aliasing.
19:31:06 : [gl] Detected support for 2x anti-aliasing.
19:31:06 : [gl] Detected support for 1x anti-aliasing.
19:31:06 : Rendering path available: GL1X
19:31:06 : Rendering path available: ARB1
19:31:06 : Rendering path available: R2XX
19:31:06 : Rendering path available: ARB2
19:31:06 : Rendering path available: GL2X
19:31:06 : [dx9] Direct3D9Ex detected.
19:31:06 : [dx9] Number of adapters found: 1
19:31:06 : [dx9] Adapter #0: ATI Mobility Radeon HD 5650 (atiu9pag.dll) [driver version: 8.14.1.6117]
19:31:06 : Rendering path available: SM2X
19:31:06 : Rendering path available: SM3X
19:31:06 : [gl] CDS init: OK
19:31:06 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits).
19:31:06 : [gl] wglCreateContext: OK
19:31:06 : [gl] OpenGL framebuffer context init OK
19:31:06 : [gfx] Created drawable (/procedural/truck0.tobj)
19:31:06 : [gfx] Created drawable (/procedural/truck1.tobj)
19:31:06 : [gfx] Created drawable (/procedural/truck2.tobj)
19:31:06 : [gfx] Created drawable (/procedural/truck3.tobj)
19:31:06 : [gfx] Created drawable (/procedural/truck4.tobj)
19:31:06 : [gfx] Created drawable (/procedural/truck5.tobj)
19:31:06 : [gfx] Created drawable (/procedural/truck6.tobj)
19:31:06 : [gfx] Created drawable (/procedural/truck7.tobj)
19:31:06 : [gfx] Created drawable (/procedural/truck8.tobj)
19:31:06 : [gfx] Created drawable (/procedural/truck9.tobj)
19:31:06 : [gfx] Created drawable (/procedural/dashboard.tobj)
19:31:06 : [gfx] Created drawable (/procedural/close_mirror.tobj)
19:31:06 : [gfx] Created drawable (/procedural/far_mirror.tobj)
19:31:06 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
19:31:06 : [gfx] Created drawable (/procedural/generic_env.tobj)
19:31:06 : [gfx] Created drawable (/procedural/water_env.tobj)
19:31:06 : [gfx] Created drawable (/procedural/ocean_env.tobj)
19:31:06 : Setting UI reference mode to: 1152x864...
19:31:06 : [snd] select device (ds8)
19:31:06 : [ds8] Available device : Primärer Soundtreiber ().
19:31:06 : [ds8] Available device : Lautsprecher und Kopfhörer (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{6fbf3e26-78a0-42e8-a16f-90d36fc99bf1}).
19:31:06 : [ds8] Available device : Unabhängige Kopfhörer (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{4c97258d-f21f-49f6-aad5-4aa9558a57cd}).
19:31:06 : [ds8] Initialization OK.
19:31:06 : g_ui_recache
19:31:06 : exit
19:31:10 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
19:31:10 : Loading city data ....
19:31:10 : Loading cargo descriptions ....
19:31:28 : game
19:31:28 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
19:31:28 : [unit] File '/vehicle/truck/definition/scania_rcab_a.sii', line 39:
19:31:28 : Included at '/vehicle/truck/truck_storage.sii', line 4:
19:31:28 : [unit] The unit 'vehicle.scania.rcab.a' of type 'driveable_vehicle_data' has no attribute named 'game_points'.
19:31:28 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)
19:31:30 : Loading resource server data ....
19:31:30 : Loading road data ....
19:31:30 : Loading terrain data ....
19:31:30 : Loading railing data ....
19:31:30 : Loading building data ....
19:31:30 : Loading model data ....
19:31:30 : Loading prefab data ....
19:31:30 : Loading sign data ....
19:31:30 : Loading traffic lights data ....
19:31:30 : Loading vegetation data ....
19:31:30 : Loading hinges data ....
19:31:30 : Loading stamp data ....
19:31:30 : Loading movers data ....
19:31:30 : Loading animated models ....
19:31:30 : Loading sound item data ....
19:31:30 : Loading cargo data ....
19:31:30 : Loading company data ....
19:31:30 : Loading city data ....
19:31:30 : Loading cargo descriptions ....
19:31:30 : Map '/map/germany.mbd' loading started ....
19:31:30 : Map successfully loaded ....
19:31:30 : [unit] File '/def/initial_save/normal/game.sii':
19:31:30 : [unit] The unit 'start.truck' of type 'vehicle' has dangling pointer (to 'vehicle.daf.xf.a') in the attribute named 'permanent_vehicle_data'.
19:31:30 : [unit] File '/def/initial_save/normal/game.sii':
19:31:30 : [unit] The pointer to 'vehicle.daf.xf.a' looks like dangling pointer.
19:31:30 : load_unit_tree() - Failed to load unit tree from file (/def/initial_save/normal/game.sii)
19:31:30 : .\management\game_ctrl.cpp(613): ?create_economy@game_ctrl_u@prism@@IAEXABVstring@2@@Z: Unable to create economy unit!


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 Betreff des Beitrags: Re: Truck Probleme
BeitragVerfasst: 13. Mär 2011, 18:57 
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Registriert: 09.2009
Beiträge: 11
Wohnort: Hamburg
Geschlecht: männlich
dein problem ist, das die definition vom truck nicht zu deiner version vom spiel passt....

am besten ist das du die definition anpasst zu deiner version vom spiel

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